Answer:
The correct option for a case where is required "brand or equal" is the following:
Option A) "Shifts responsibility for establishing equality or superiority to the bidder"
Explanation:
When a "brand or equal" is required by the specifiers, they are putting the responsibility on the bidder side to find an equal or superior specifications item as required. They must provide enough evidence to the offeror that they are finding the right item or brand as required.
Answer: He lacked the specific intent necessary for burglary because he believed that the bookie owed him the money.
Explanation:
Gambling can turn out sour sometimes, especially when results come out controversial. Although the defendant is not supposed to break into someone's home but according to the common law burglary he has some defense to make for himself which is he believed that the bookie owed him the money that's what he based his action for. The definition of common law burglary requires that the defendant break into the dwelling place with the intent to commit a felony. He would claim he didn't destroy any item or take more than what He was owed but just stocked to taking the money he was owed.
Budaya Indonesia telah dibentuk oleh interaksi panjang antara kebiasaan pribumi asli dan beberapa pengaruh asing. Indonesia terletak di pusat-terletak di sepanjang rute perdagangan kuno antara Timur Jauh, Asia Selatan dan Timur Tengah, sehingga praktek-praktek budaya banyak yang sangat dipengaruhi oleh banyak agama, termasuk Hindu, Buddha, Konghucu, Islam dan Kristen, semua yang kuat di kota perdagangan utama. Hasilnya adalah campuran budaya kompleks yang sangat berbeda dari budaya cultures.The adat asli Indonesia telah dibentuk oleh interaksi panjang antara kebiasaan pribumi asli dan beberapa pengaruh asing. Indonesia terletak di pusat-terletak di sepanjang rute perdagangan kuno antara Timur Jauh, Asia Selatan dan Timur Tengah, sehingga praktek-praktek budaya banyak yang sangat dipengaruhi oleh banyak agama, termasuk Hindu, Buddha, Konghucu, Islam dan Kristen, semua yang kuat di kota perdagangan utama. Hasilnya adalah campuran budaya kompleks yang sangat berbeda dari budaya asli asli. Contoh fusi budaya termasuk fusi Islam dengan Hindu di Jawa Abangan keyakinan, fusi Hindu, Buddha dan animisme di Bodha, dan fusi Hindu dan animisme di Kaharingan; yang lain bisa diambil. tarian Bali memiliki cerita tentang kerajaan Budha dan Hindu kuno, sedangkan bentuk seni dan arsitektur Islam yang hadir di Sumatera, terutama di daerah Minangkabau dan Aceh. kesenian tradisional, musik dan olahraga digabungkan dalam bentuk seni bela diri yang disebut Pencak Silat.<span>
budaya barat telah sangat mempengaruhi Indonesia dalam ilmu pengetahuan, teknologi dan hiburan modern seperti acara televisi, film dan musik, serta sistem politik dan isu-isu. India telah terutama dipengaruhi lagu dan film Indonesia. Jenis populer dari lagu adalah dangdut India ritmis, yang sering dicampur dengan musik rakyat Arab dan Melayu.
Meskipun pengaruh budaya asing, beberapa daerah terpencil Indonesia masih melestarikan budaya unik adat. kelompok etnis pribumi Mentawai, Asmat, Dani, Dayak, Toraja dan banyak orang lain yang masih berlatih ritual etnis, adat istiadat dan mengenakan pakaian tradisional.</span>
Working Memory
A cognitive apparatus known as working memory has a finite capacity and can only temporarily store information. Reasoning and the direction of decision-making and behavior depend on working memory. Working memory and short-term memory are frequently used interchangeably, however some theorists believe the two memory types are separate because working memory permits the manipulation of information that has been stored, whereas short-term memory merely refers to the temporary storing of information. A key theoretical idea in cognitive psychology, neuropsychology, and neuroscience is working memory.
<h2>
What is the working memory's four parts?</h2>
It can be divided into four sections:
- the central executive,
- the phonological loop (which stores sound information or what we hear),
- the visuo-spatial sketchpad (which stores visual and spatial information or what we see and where those items are in space), and (attention, controls information to and from the other areas of working memory).
learn more about difference between working memory and short-term memory:
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