The program is an illustration of loops.
Loops are used to perform repetitive and iterative operations.
The program in C++ where comments are used to explain each line is as follows:
#include <iostream>
using namespace std;
int main(){
//This declares and initializes all variables
string star = "*", blank = " ", temp;
//The following iteration is repeated 8 times
for (int i = 1; i <= 8; i++) {
//The following iteration is repeated 8 times
for (int j = 1; j <= 8; j++) {
//This prints stars
if (j % 2 != 0) {
cout << star;
}
//This prints blanks
else if (j % 2 == 0) {
cout << blank;
}
}
//This swaps the stars and the blanks
temp = star;
star = blank;
blank = temp;
//This prints a new line
cout << endl;
}
}
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Look at the serial number. Find the sticker on the back of your PS3. The last digits will inform you as to whether you have full hardware backwards compatibility, or limited software emulation:
CECHAxx (60 GB) and CECHBxx (20 GB) - Full hardware backwards compatibility.
CECHCxx (60 GB) and CECHExx (80 GB) - Limited hardware emulation (These models do not contain the Emotion Engine, as it is instead emulated by the Cell processor). You may run into issues with some PS2 discs.
CECHGxx and above - These models are not backwards compatible.
Answer:
Option A:
<input name="name" id="id" type="number" value="value" step="value" min="value" max="value" />
Explanation:
Spinner control is a graphical control element where user can adjust the value by pressing up or down arrow button. An example is given in the attached image.
In HTML, one of the key attributes we must use to create a spinner control is "step". The attribute "step" is required to specify the interval of the step value when user press the up or down arrow button.
If we set the attribute values as follows:
- type = "number"
- value = 2
- min = 0
- max = 10
The setting above will give a spinner control with a range of legal numbers between 0, 2, 4, 6, 8 and 10.
Answer:
the basic components of cloud comuting in a simple topology
The answer is the element can be used by a composer to lengthen the duration of a tone is dotted note one dot represents the increase in duration of a basic note by half of it's original value