Answer:
you select the element you wish to animate
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Answer:
public Clock(int hours) {
this.hours = hours;
}
Explanation:
In Java programming language, Constructors are special methods that are called to initialize the variables of a class when a new object of the class is created with the new keyword. Consider the complete code for the class below;
<em>public class Clock {</em>
<em> private int hours;</em>
<em> public Clock(int hours) {</em>
<em> this.hours = hours;</em>
<em> }</em>
<em>}</em>
In this example above, an object of this class can created with this statement Clock myclock = new Clock(6); This is a call to the constructor and passes a parameter (6) for hours
Answer:The kernel provisions hardware resources to meet software requirements.
Explanation: Kernel is the program which behaves as the central component of the operating system.The main purpose of the kernel is to control the operation of the system to manage it.
Monolithic kernel and micro-kernel are two types of kernel units present in the computer system where they work for fulfilling the software requirement by attaching it to the hardware parts.
Other option are incorrect because it does not work for Cisco device, does not perform any specific feature only , no linkage is created between the hardware and the electronics nor reacts as navigation bar.