Hardware:
-physical parts of a computer that cause processing of data
-can be connected (physically) & can touch
- Hardware wares out during/over time
-Hardware failure is random
Software:
-A set of construction that tells a computer exactly what to do
-software is logical in nature
- dose not have an increasing failure rate
Similarities
- Behavior; Users interact with the products in various ways
- Products produce outputs and given inputs
-they have functional (user facing) and non functional (non user facing) requirements
-They are both complex (any representation of product specifications lead to a main structure)
Differences
- Software is easier to change then hardware
- Software testing is done by specialized quality assurance (QA) engineers, while hardware is done by engineers who are creating the product
-Hardware must be designed and tested to work over a range of time and environmental conditions, which is not the case for software
- Hardware designs are constrained by the need to incorporate standard parts
(Hope this helps?)
<span>The asthenosphere is a part of the upper mantle just below
the </span>lithosphere<span> <span>that is involved in </span></span>plate tectonic
movement<span> <span>and </span></span>isostatic<span> <span>adjustments. The
lithosphere-asthenosphere boundary is conventionally taken at the 1300 °C </span></span>isotherm<span>, above which the mantle behaves in a rigid fashion and below
which it behaves in a </span>ductile<span> fashion. a</span><span>nd </span>flows very slowly, in a manner<span> similar
to the ice at a bottom of a glacier.</span>
Your answer is False my fellow samurai
<u><em>Answer:</em></u>
<u><em>The speed is </em></u>
<u><em>=
</em></u>
<u><em>30
</em></u>
<u><em>m
</em></u>
<u><em>s
</em></u>
<u><em>−
</em></u>
<u><em>1
</em></u>
<u><em>
</em></u>
<u><em>Explanation:
</em></u>
<u><em>The speed of a wave is given by
</em></u>
<u><em>
</em></u>
<u><em>speed
</em></u>
<u><em>(
</em></u>
<u><em>m
</em></u>
<u><em>s
</em></u>
<u><em>−
</em></u>
<u><em>1
</em></u>
<u><em>)
</em></u>
<u><em>=
</em></u>
<u><em>frequency(Hz)
</em></u>
<u><em>×
</em></u>
<u><em>wavelength (m)
</em></u>
<u><em>
</em></u>
<u><em>The frequency is </em></u>
<u><em>f
</em></u>
<u><em>=
</em></u>
<u><em>100
</em></u>
<u><em>H
</em></u>
<u><em>z
</em></u>
<u><em>
</em></u>
<u><em>The wavelength is </em></u>
<u><em>λ
</em></u>
<u><em>=
</em></u>
<u><em>0.3
</em></u>
<u><em>m
</em></u>
<u><em>
</em></u>
<u><em>The speed is
</em></u>
<u><em>
</em></u>
<u><em>v
</em></u>
<u><em>=
</em></u>
<u><em>λ
</em></u>
<u><em>f
</em></u>
<u><em>=
</em></u>
<u><em>0.3
</em></u>
<u><em>⋅
</em></u>
<u><em>100
</em></u>
<u><em>=
</em></u>
<u><em>30
</em></u>
<u><em>m
</em></u>
<u><em>s
</em></u>
<u><em>−
</em></u>
<u><em>1
</em></u>
<u><em>
</em></u>
<u><em></em></u>
<u><em></em></u>
<u><em></em></u>