Answer:
6. a)
total fixed costs = $600,000
product mix:
1 Diablo: 2 Call of Duty: 3 Sekiro: 4 Starcraft II
Contribution margin per unit:
- Diablo = $55 - $22 = $33
- Call of Duty = $48 - 17 = $31
- Sekiro = $33 - $12 = $21
- Starcraft = $22 - $11 = $11
Contribution margin per product mix = $33 + (2 x $31)) + (3 x $21) + (4 x $11) = $172
break even number (in product mix) = $600,000 / $172 = 3,488.37 ≈ 3,489 product mixes
6.b)
- Diablo = 3,489 games
- Call of Duty = 3,489 x 2 = 6,978 games
- Sekiro = 3,489 x 3 = 10,467 games
- Starcraft = 3,489 x 4 = 13,956 games
The period of time between receiving a client order and shipping the finished items to the customer is referred to as the delivery cycle time.
When it comes to measuring internal business performance, delivery cycle time is regarded as a very crucial statistic. It is defined as the period of time between the moment an order is received and the time it is actually sent.
This usually plays a significant role for both organizations and customers because prompt order processing is a skill that almost all firms and customers tend to value.
In a similar vein, it can be seen that quicker delivery cycles can also serve as a possible competitive advantage for the business and, in most situations, are essential to their existence.
To know more about delivery cycle time.
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<span>With respect to organizational change, this would also represent a change in the type of waste machines that are used in the Industry. Since the EPA is targeting a 30% reduction of waste generated by coal-fired powerplants, the manufacturing industries are now required to adapt the new method that is establish to minimize carbon footprint.</span>