Answer:
ethics
Explanation:
The set of principles that guides the ordering of values is known as ethics. Scenario, challenge, or event in which a person has to choose between various morally correct or bad behaviors. The moral principles and norms that govern conduct in the business world. The rules or norms that regulate a specific individual or a group's behavior. It is also the ethical ideas and standards that society accepts as right or good as opposed to immoral or undesirable.
Answer:
C) Gives a player an advantage
Explanation:
I don't know the context of the question, but it makes the most sense.
Answer:
C++ code is given below
Explanation:
#include <iostream>
#include <cctype>
#include <string.h>
#include <cstring>
#include <sstream>
using namespace std;
struct Car {
public:
char reportingMark[5];
int carNumber;
string kind;
bool loaded;
string destination;
};
void input(Car *);
void output(Car *);
int main() {
Car *T = new Car;
input(T);
output(T);
delete T;
return 0;
}
void input(Car *T)
{
string str, s;
cout << " Enter the reporting mark as a 5 or less character uppercase string: ";
cin >> str;
for (int i = 0; i < str.length(); i++)
T->reportingMark[i] = toupper(str[i]);
cout << " Enter the car number: ";
cin >> T->carNumber;
cout << " Enter the kind: ";
cin >> T->kind;
cout << " Enter the loaded status as true or false: ";
cin >> s;
istringstream(s) >> boolalpha >> T->loaded;
if (T->loaded == true) {
cout << " Enter the destination: ";
cin.ignore();
getline(cin, T->destination);
}
else
T->destination = "NONE";
}
void output(Car *T)
{
cout << " Reporting Mark: " << T->reportingMark;
cout << " Car Number: " << T->carNumber;
cout << " Kind: " << T->kind;
cout << " Loaded Status: " << boolalpha << T->loaded;
cout << " Destination: " << T->destination << " ";
}
None of it passes through. Most of the light is either reflected by the object or absorbed and converted to heat. Materials such as wood, stone, and metals are opaque to visible light.
Good luck
You have to subtract the tax amount by the final amount then multiply the result by the percentage of tip that is based on the service that you received.