I can think of the following reasons:
- Avoid magic numbers. The constant will have a descriptive name like "MAX_MEASUREMENTS" so it can be inferred what the array size really means.
- Avoid duplication. There could be some related code (e.g., code that checks if an index is within the array bounds) that can benefit from using the same constant. Then it makes sense to tie them together such that if you change the constant, you're actually changing all its occurrances.
- Central configuration. By placing all your constants in a centralized place in the code, it is clear to see where your configuration resides. This is easier than having magic numbers scattered throughout the code.
Final Cut Pro is better for personal use
the answer is 5,000 hours.
I recommend you post these kind of questions in the mathematics section
The answer is the Processor register.
Answer:
I have a few ideas although most are simple and for nothing too useful
1. ghost simulator (you can like haunt people and mess with all their stuff and the more u f with them tge more points and the higher level u get you get more power and more ability to mess with things like eventually you'll be able to possess things and ig the goal wou.d be to either kill the person living in your house or scare them until they run away and there can be little side missions for like extra points and accessories n stuff)
2. my forest (you have workers that make money and the more money you get the more stuff u can buy for your forest and you can customize it and it's pretty much like a therapeutical thing where you can make a pretty forest w mystical creatures and stuff
3. egg (its literally just an egg on the screen that's it there is just an egg)
Explanation:
first things that came to mind I just like brainstorming at these kinda things lmk if u plan on using any aspect of my ideas I'd love to see your app