MAC address spoofing is a software-enabled technique that can change the hardcoded mac address to any mac address and thus overcome mac address filtering.
<h3>What is MAC spoofing?</h3>
It should be noted that MAC spoofing simply means a technique for changing the factory assigned media access control to a network interface.
In this case, it is a a software-enabled technique that can change the hardcoded mac address to any mac address and thus overcome mac address filtering.
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You didn't include the original function, but the new function will contain something like:
function kelvin_to_celsius(k)
{
return k - 273.15;
}
Depending of course on your programming language.
The outcome for negative Kelvin is undefined, you could test for that.
Answer:
c. Using public member functions to access and manipulate the data members
Explanation:
In object oriented programming, abstraction is used in order to lessen the complexity and hiding non essential details about how a program is actually working in the background. In order to achieve abstraction, classes are defined in such a way that the data members are hidden and the member functions form public interface. The public member functions here are used to access and manipulate these hidden or private data members. So the use of public member functions shows the abstraction here. These members functions are public so they can be directly accessed and the hidden or private data members can be accessed indirectly with the help of these member functions. So internal details of the classes and its data members are hidden from the outside world. Thus abstraction used here ensures security of data members of two classes and protects them from any accidental alterations by other parts of program.
Answer:
Explanation:
The following code is written in Java. It creates the Rectangle class with the height and width variables. The constructor takes these variables as parameters to create Rectangle objects. It creates the get_perimeter method that sums up two of each side in order to get the perimeter of the Rectangle. A get_area method multiplies the height by the width to get the area. Finally, a resize method takes in a double factor variable and multiplies the height and the width by the factor to get a resized Rectangle object.
class Rectangle {
double height, width;
public Rectangle(double height, double width) {
this.height = height;
this.width = width;
}
public double get_perimeter() {
return (this.height + this.height + this.width + this.width);
}
public double get_area() {
return (this.height * this.width);
}
public void resize(double factor) {
this.height *= factor;
this.width *= factor;
}
}