Answer:
-1
Step-by-step explanation:
You can do this two ways, the easiest way is to look at the graph.
What is g(4) means: When the x value equals 4, what does y equal?
Look for the coordinate with the x-value of 4 (it's asking for g(4). Now if you look at the y-value of the coordinate, it should tell you what g(4) is. So since the coordinate is (4,-1), g(4) is -1.
Another way to do it is to plug in 4 for x in the equation. So...
g(4) = -[f(4) - 3)]
g(4) = -[4 - 3]
g(4) = -[1]
g(4) = -1
It’s C because if you type it In this is what it comes out as
Answer:
<QOS =150°(opp. <'s of a cyclic quard)
<QRS=75°(< at centre =2×< at circumference)
I don't know about the third one bro
Maybe there's an erroron that quation
It's simple, divide 39 by 8 to get the ratio of 1:4.875
The more painstaking way would be to divide the spinner up into 100 pieces, and shade in 5 of those pieces. Since 5/100 = 0.05 = 5% this means that landing on any of the 5 pieces has a 5% chance of happening.
A better way to do this is to use 20 slices instead. This works because 5/100 reduces to 1/20 (divide top and bottom by 5). Instead of shading in 5 slices, Mark should shade in 1. If you use a calculator, you should see that 1/20 = 0.05 = 5% as well.
The second option is more practical but even then a spinner with 20 sections is still a lot. I think it might be better for Mark to pull random numbers out of a hat, or let the computer generate random numbers.