Answer:
Requirement #1 is Congress shall make no law respecting an establishment of religion.
Requirement #2 Congress shall not prohibit free exercise of a religion.
Explanation:
The correct answer would be option B, Critical Feminist.
Tommy and Gina are discussing whether or not Gina should go back to work as an accountant again. Gina is against working in a capitalist system that ultimately oppresses women. This belief is most closely associated with Critical Feminist Theory.
Explanation:
The Critical Feminist Theory emphasizes on the perspective of equality between men and women. The basic purpose of this theory is to reconstitute the legal practices that have excluded, devalued or undermined Women's concerns.
The Critical Feminist Theory believes that women should have:
- Equal Rights
- Equal wages
- Equal employment opportunities
- Reproductive Rights
- Maternity Leaves
- Legal coverage against sexual harassment, and many more.
So when Gina thinks that in a capitalist system, women are always oppressed, she is of the view of Critical Feminist.
Learn more about Critical Feminist at:
brainly.com/question/14352345
#LearnWithBrainly
The relationship that exists between time spent playing video games and aggressive behavior at school in relation to aggressive gestures was examined in the literature with noticeable interest.
Habitual openness to violent backgrounds or playing violent games fluctuations kids' evolving brain structures to beget a boost in the liability of carrying further aggressively indeed numerous times latterly expressing that stormy videotape games can desensitize people to catching aggressive gestures and drop prosocial actions(e.g., empathy).
This collaboration was also honest for both aggressive cognition (unvoiced) and high-pressure gesture (unequivocal), indeed if the adolescent was compactly showed up to a violent videotape game.
Distinctive associations are also seeming between videotape gaming and exhilarated medicine and alcohol use, more minor interpersonal connection quality, poor interpretation at the academy, disrated sleep time, and sui_cidal creativity. nevertheless, the connection between furious videotape games and aggressive actions in adolescents feels to be still over for discussion.
To learn more about video games refer to
brainly.com/question/13067888
#SPJ4
<span>Door-in-the-face
There are two relatively effective techniques to get someone to perform a favor for another. They are door-in-the-face (DITF) and foot-in-the-door techniques. Both techniques significantly increase the chance of a second request being performed. The door-in-the-face technique involves asking for a large favor that's highly likely to be declined. Then afterwards asking for a much smaller favor. In a classic DITF study, some researches took a randomly selected group of people and divided them into 3 groups. For the 1st group, the researchers first asked for volunteers to provide counseling to juvenile delinquents for 2 hours per week, for 2 years. Then after that request was declined, asked for volunteers to chaperone some juvenile delinquents for a day trip to the zoo. The 2nd group was simply asked to perform the day trip, and finally the 3rd group had counseling described to them, and was then asked to provide the chaperoning to the zoo. For the 1st group, 50% agreed to perform the day trip to the zoo, whereas only 17% of the 2nd group agreed to the trip and 25% of the 3rd group agreed.</span>