<span>Playing video games or using the internet briefly can activate use of the locus coeruleus. This area of the brain helps to promote memory and specifically help memory of those things already being thought about at the time of activation and could possibly help memory of these events in the future. Thus, this practice could potentially help with test-taking rather than just improving someone's mood.</span>
Answer:
Family life cycle
Explanation:
Family life cycle
The family life cycle is a progression of stages through which a family may sit back. Average arranges in family improvement incorporate the times of a solitary youthful grown-up, a recently hitched couple, a family with small kids, a family with young people, propelling the kids, and a family in later life
Answer:
Explanation:
Again this appears to be related to learning disability. An expressive learning disability is one that has difficulties in expressing oneself and participating in a conversation with others. Vague words like things and stuffs are used frequently to describe specific items. Or the child may simply be quiet all the time.
Answer:
The greater the sensitivity and quantity of the data at issue, the more carefully the balance among these three must be evaluated.
Explanation:
A balanced security security strategy involves balancing prevention, detection and response factors. This means that some vulnerabilities can be set aside to focus more on incident detection and response. This is because it is virtually impossible to prevent any and all threats, so security leaders need to invest in a security strategy that maintains the balance between prevention, detection and response, where these three aspects play essential roles in protecting corporate assets and minimize risks to the business.
Regarding this balance, we can state that the greater the sensitivity and quantity of the data in question, the more carefully the balance between these three will be evaluated.
Their research shows that: people can easily develop superstitious behaviors without<span> even being aware of it
In the experiments, the students were given 5 cent if they pressed correct number of key from 4 buttons (the only button that matter is number 3)
But instead just pressing the one correct number, the students keep pressing all buttons because they develop superstition that pressing all buttons are necessary.</span>