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laila [671]
3 years ago
14

1. Which of the following would be the most appropriate way to invoke the CalculateAvg( ) method found in the Student class if a

n object named gradStudent had been instantiated from the class? public double CalculateAvg(double,double) a. gradStudent = CalculateAvg(87.2, 90); b. answer = Student.CalculateAvg(87.2, 90); c. CalculateAvg(87.2, 90); d. answer = gradStudent.CalculateAvg(double, double); e. answer = gradStudent.CalculateAvg(87.2, 90); 6. Which of the following is one of the user-defined methods inherited from the object class?
a. ToString( )
b. Main( )
c. CalculateAvg( )
d. EqualsHashCode( )
e. TypeHashCode( )
2. Properties are associated with the of the class while methods are affiliated with the of the class.
a. activity, fields
b. accessors, mutators
c. objects, instances
d. data, behavior
e. behavior, data
3. Which of the following is a valid overloaded method for CalculateAvg( )? int CalculateAvg(int val1, int val2)
a. void CalculateAvg(int val1, int val2)
b. int CalculateAvg(int val1, int val2)
c. int CalculateAvg(double val1, double val2)
d. double CalculateAvg(int val1, int val2)
e. int CalculateAverage(int val2, int val1)
Computers and Technology
1 answer:
ICE Princess25 [194]3 years ago
6 0

Answer:

The correct answer to the following questions is:

1.) Option e.) answer = gradStudent.CalculateAvg(87.2, 90);

6.) Option a.) ToString( ).

2.) Option d.) data, behavior.

3.) Option c.) int CalculateAvg(double val1, double val2).

Explanation:

There are two types of methods in every programming language.

1. User-defined methods -These methods are those which is defined by the user and these methods where the user wants.

2. Built-in methods - These methods are those which are already defined in these language. Only users can call these methods.

Overloaded method - These functions are those functions which have the same name but different in the argument list.

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IRINA_888 [86]

Answer:

//The routine to swap m th and nth ranked elements

void swapmAndn(int m, int n)

{

  //Set the linked list head node

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  //set node to store m ranked node as head node

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  {    

      node_prev = node_current_m;

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  }

 

  //To find the n ranked node

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  //set node to store n ranked node as head node

  Linked_Node *node_current_n = *node_head;

 

  //set the rank as rn=1

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  {    

      node_prev_n= node_current_n;

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  //if m is not first ranked node

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      node_prev->next = node_current_n;

 

  //otherwise Set the node_current_n

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      *node_head = node_current_n;

 

  // If n is not first ranked node

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      node_prev_n->next = node_current_m;

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Explanation:

3 0
3 years ago
Question 3 of 10
alexira [117]

The part of the Scratch interface that a programmer combine code

blocks to build the program is the Block palette.

<h3>Which part of the sprite screen has programming blocks?</h3>

The block palette is known to be the part where all the code blocks can be found.

Note that all the Blocks are said to be color coded by category and as such, The part of the Scratch interface that a programmer combine code

blocks to build the program is the Block palette.

Learn more about Scratch interface from

brainly.com/question/27820529

#SPJ1

5 0
2 years ago
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<span>Bullet points on a slide should be limited to _____.</span>

B. 4 !
6 0
3 years ago
A video game is begun by making selections from each of 3 menus. The first menu (number of players) has 4 selections, the second
lana [24]

Answer:

4 * 8 * 6 = 192

Explanation:

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second menu = 8 selections

third menu = 6 selections

we need to find how many configuration can the game be played, we just here multiply all the selections and find the answer

4 * 8 * 6 = 192

3 0
3 years ago
Hello can you please help with this if you want to thank you!
nikklg [1K]

Answer:

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8 0
3 years ago
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