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Dima020 [189]
3 years ago
15

You need to find out more about the fdisk utility and the commands associated with it before you set up a new Linux system in ad

dition to the one you are already using. What command can you use on your present system to find out more about fdisk?
a. man fdisk
b. fdisk /?
c. fdisk /help
d. find fdisk
Computers and Technology
1 answer:
Ivenika [448]3 years ago
5 0

Answer:

Option A i.e., man fdisk.

Explanation:

If the user wants to finds more regarding the fdisk utility as well as the related instructions until setting up a new Linux system besides those that are currently utilizing. So, the following man fdisk command could be used to finds more regarding fdisk on his current system.

Other commands are not useful for according to the following scenario because they are used in Linux for other purposes.

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When saving a document or drawing, you determine the destination folder in which the file will be saved by?
bekas [8.4K]

making a selection in the Save in: box.<span>

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8 0
3 years ago
Six external parts of a computer system, which are output and which are input devices.
Zigmanuir [339]
1. The keyboard is an example of an input device.
2. A mouse is an example of an input device.
3. Display Monitors are examples of output devices as they display information.4. Audio speakers are examples of output devices.5. Headsets with microphones are an example of both an input and output device as they allow sound to be inputted and receive sound.6. Printer/Printer scanner. A printer would be an example of an output device, however, a printer scanner combination would be both input and output.

3 0
3 years ago
Answer quickly!!!
ioda

Answer: Harry should check that font he has used are readable on every page and element of his website


Harry should check that all images have alt texts

Explanation: edmentum

7 0
2 years ago
Type (dog, cat, budgie, lizard, horse, etc.) Create a class that keeps track of the attributes above for pet records at the anim
Alenkinab [10]

Answer:

If you did the exercise with two Dog objects, it was a bit boring, right? After all, we have nothing to separate the dogs from each other and no way of knowing, without looking at the source code, which dog produced which bark.

In the previous article, I mentioned that when you create objects, you call a special method called a constructor. The constructor looks like the class name written as a method. For example, for a Dog class, the constructor would be called Dog().

The special thing about constructors is that they are the path to any new object, so they are a great place to call code that initializes an object with default values. Further, the return value from a constructor method is always an object of the class itself, which is why we can assign the return value of the constructor to a variable of the type of class we create.

However, so far, we have not actually created a constructor at all, so how come we can still call that method?

In many languages, C# included, the language gives you a free and empty constructor without you having to do anything. It is implied that you want a constructor; otherwise there would be no way of using the class for anything, so the languages just assume that you have written one.

This invisible and free constructor is called the default constructor, and, in our example, it will look like this:

public Dog(){ }

Notice that this syntax is very similar to the Speak() method we created earlier, except that we do not explicitly return a value nor do we even declare the return type of the method. As I mentioned earlier, a constructor always returns an instance of the class to which it belongs.

In this case, that is the class Dog, and that is why when we write Dog myDog = new Dog(), we can assign the new object to a variable named myDog which is of type Dog.

So let’s add the default constructor to our Dog class. You can either copy the line above or, in Visual Studio, you can use a shortcut: type ctor and hit Tab twice. It should generate the default constructor for you.

The default constructor doesn’t actually give us anything new because it is now explicitly doing what was done implicitly before. However, it is a method, so we can now add content inside the brackets that will execute whenever we call this constructor. And because the constructor runs as the very first thing in an object’s construction, it is a perfect place to add initialization code.

For example, we could set the Name property of our objects to something by adding code such as this:

public Dog()

{

   this.Name = "Snoopy";

}

This example will set the Name property of any new objects to “Snoopy”.

Of course, that’s not very useful because not all dogs are called “Snoopy”, so instead, let us change the method signature of the constructor so that it accepts a parameter.

The parentheses of methods aren’t just there to look pretty; they serve to contain parameters that we can use to pass values to a method. This function applies to all methods, not just constructors, but let’s do it for a constructor first.

Change the default constructor signature to this:

public Dog(string dogName)

This addition allows us to send a string parameter into the constructor, and that when we do, we can refer to that parameter by the name dogName.

Then, add the following line to the method block:

this.Name = dogName;

This line sets this object’s property Name to the parameter we sent into the constructor.

Note that when you change the constructor’s signature, you get a case of the red squigglies in your Program.cs file.When we add our own explicit constructors, C# and .NET will not implicitly create a default constructor for us. In our Program.cs file, we are still creating the Dog objects using the default parameter-less constructor, which now no longer exists.

To fix this problem, we need to add a parameter to our constructor call in Program.cs. We can, for example, update our object construction line as such:

Dog myDog = new Dog(“Snoopy”);

Doing so will remove the red squigglies and allow you to run the code again. If you leave or set your breakpoint after the last code line, you can look at the Locals panel and verify that your object’s Name property has indeed been? Got it?

5 0
3 years ago
When one method calls another, which of the following statements are true?
jonny [76]

Answer:

I. The class methods and instance methods of one class may call the public class methods of another class using dot notation and referencing the name of the other class.

Explanation:

Private methods are being accessed from only within the class or scope specified. No other means of accessibility is possible, and even through inheritance. And instance methods can never call without using dot notation, any of the class method of the same class. Hence second and third options are not correct. And the class method and the instance methods of one class may call the public class methods of another class using the dot notation and referencing the name of the other class. Hence, the correct option is the first one.

3 0
3 years ago
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