Answer:
Let me see the picture clearly 
Explanation:
 
        
             
        
        
        
Global source and binary.
Support for mixed-script computing environments.
Improved cross-platform data interoperability through a common codeset.
Space-efficient encoding scheme for data storage.
Reduced time-to-market for localized products.
Expanded market access.
        
             
        
        
        
Answer:
<em>Locality of reference.</em>
Explanation:
In computing, The principle of locality of reference is the probability of a processor to repeatedly access the same set of memory locations within a small time interval. This reference of locality can be spatially based (repetitive usage of data within the same location on the computer memory), or temporally based (repetitive usage of a particular data or resources within a shot time interval). The ability of some computing system to perform this action increases their predictability, and efficiency of memory hierarchy use, among other abilities.
 
        
             
        
        
        
Answer:
Output explanation to the given code can be defined as follows: 
Explanation:
In A the output is 0
, It will return fork value of the child process that is 0. so, 0 is printed during child process.  
In B the output is 2650
, in which the getpid() method returns the child process id  value that is 2650.  
In C the output is 140, As it is declared in key, all process have their own "value" copies. 20 are inserted during childhood, so 140 are written.  
In D the output is 2650, its fork() method returns the child ID to the parent process. so the value 2650 is printed.  
In E the output is 2600, Its getpid() method will returns parent process id  that is equal to 2600.  
In F the output is 120 Since the value is declared in primary, all process so their own "value" copies. 120 will be printed during process.
 
        
             
        
        
        
A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
Read more on avatar here: brainly.com/question/26479902