Answer:
Place both VMs on virtual NICs that are isolated from the company LAN.
Explanation:
From the scenario above, for the technician to best protect the company's LAN while performing the above mentioned tests, it us best to place both VMs on virtual NICs that are isolated from the company LAN.
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Answer:
Answer: C Scrum
Explanation:
Answer: C Scrum would BEST support this objective, to collect and evaluate user stories related to the organization’s internally designed CRM tool.
Answer:
a. 2^6, or 64 opcodes.
b. 2^5, or 32 registers.
c. 2^16, or 0 to 65536.
d. -32768 to 32768.
Explanation:
a. Following that the opcode is 6 bits, it is generally known that the maximum number of opcodes should be 2^6, or 64 opcodes.
b. Now, since the size of the register field is 5 bits, we know that 2^5 registers can be accessed, or 32 registers.
c. Unsigned immediate operand applies to the plus/minus sign of the number. Since unsigned numbers are always positive, the range is from 0 to 2^16, or 0 to 65536.
d. Considering that the signed operands can be negative, they need a 16'th bit for the sign and 15 bits for the number. This means there are 2 * (2^15) numbers, or 2^16. However, the numbers range from -32768 to 32768.
Answer:
b. Synchronous replication
Explanation:
Replication of data in storage partitions or in a number redundant array of independent disk drives helps to promote redundancy, as implied, and faulty tolerance to reduce loss of data.
There are two categories of replication and they are synchronous and asynchronous replication.
Synchronous replication requires low latency network site to mirror data, while asynchronous replication mirrors data in large metropolitan area in high latency networks.
Answer:
1. Classes and objects
2. Inheritance
3. Polymorphism
4. Data hiding/ encapsulation
5. Interfaces.
Explanation:
Classes and objects depict the major component of the OOP (object oriented programming). It explains the object like a ball in a soccer game development.
The inheritance is like the subclass of the object. Data hiding is a stage in oop where the codes or data are hidden from another users.
In the polymorphism stage, the object is given the ability to change to a sub-object, while in the interface stage a function or method signature is defined without implementing it.