Answer:
just go to mouse settings click additional mouse settings and you can go to a speed tab to chance pointer speed. its probably set to a higher setting than what he normally uses
Explanation:
Answer:
Data link layer of OSI model is creating the erroneous segments
Explanation:
The Open System Interconnection (OSI) model is a conceptual framework about how communication occurs between devices over the Internet. It has seven layers, (Physical, Data, Network, Transport, Session, Presentation and Application layer). The purpose of this hierarchical layer system is to understand the structure of communication between devices and do troubleshooting easily if a fault occurs. As in this question, Marry is troubleshooting her company LAN network. She finds out that data segments that the client is encoding are resulting in errors in the encoding. Now the question arises, how she found the cause of the error. The OSI model helps her in understanding the problem.
As you know, the data link layer of the OSI model is responsible for the encoding and decoding of data segments. This layer ensures the reliability of the physical layer, and responsible to provide error-free transfer of data from one node to another on a network. It is also responsible for frame synchronization and flow control. The data link layer is divided into sub-layers:
1. Media Access Control Layer: this layer controls how a computer on the network gains access to the data and transmission permission.
2. Logical Link Control Layer: This layer controls frame synchronization, error checking and flow control.
Therefore, Marry founds data link layer of the OSI model is creating the erroneous segments in encoding.
Answer:
# Python program to shuffle a deck of card
# importing modules
import itertools, random
# make a deck of cards
deck = list(itertools.product(range(1,14),['Spade','Heart','Diamond','Club']))
# shuffle the cards
random.shuffle(deck)
# draw five cards
print("You got:")
for i in range(5):
print(deck[i][0], "of", deck[i][1])
Output
You got:
5 of Heart
1 of Heart
8 of Spade
12 of Spade
4 of Spade
Explanation:
Answer:
Following are the program to this question:
#include <iostream>//defining header file
using namespace std;
void squareOfAsterisks(int x) //defining method squareOfAsterisks
{
int i,j; //defining integer variable
for(i=1;i<=x;i++) //defining loop to print column value
{
for(j=1;j<=x;j++) //defining loop to print row value
{
cout<<"*"; //print value
}
cout<<endl; //for line break
}
}
int main() //defining main method
{
int x; //defining integer variable
cout<<"Enter any number: "; //print message
cin>>x; //input value from user
squareOfAsterisks(x); //calling the method and pass the value
return 0;
}
Output:
Enter any number: 4
****
****
****
****
Explanation:
The description of the above program can be given as follows:
- In the given program a method "squareOfAsterisks" is declared, that accepts an integer value "x" in its arguments, inside the method two integer variable I, j is used, that uses a to print the given pattern.
- In the main method, an integer variable x is declared, which takes input from the user end, and then calls the method, that is "squareOfAsterisks" and passes its value.