Hi!
Your answer is C.
The vertex is the point where two different rays meet, forming an angle.
It can also simply be the point where 2 straight lines simply meet.
Option A is NOT correct because a vertex is not angle, it is a <em>part </em>of an angle.
Option B is NOT correct because, if there's only one segment, we cannot form a vertex.
See the image below for an example:
Answer:11km/hr
Step by step explanation
In 1hr a cyclist travels 10 km so multiply 10 by 2 then he travels 13 km in 1 hour so keep it the same add 10(2)+13 to get 33 it took him 3 hrs in total to travel this distance so you must then divide 33 by 3 and you get average speed 11 km/hr
<span>There are equations to calculate the volume of simple geometric objects such as cubes, spheres, cylinders, and cones. Approximate the spacecraft as an assemblage of such objects, calculate the volumes, then add them all up. Example: here.
Create a scale model inside a 3D modeling package, and use the included tools to calculate the internal volume. Example: On my mesh model of the Galactic Cruiser Leif Ericson, the AreaVol script informs me the ship has an internal volumeof 68,784.87 cubic meters.
See if somebody else has already calculated the volume. Example: According to ST-v-SW.Net the internal volume of the TOS Starship Enterprise is 211,248 cubic meters.
Use the known volume of a comparable existing object. Example: a Russian Oscar submarine has a volume of 15,400 cubic meters. It is a good size for a spaceship.
If the spacecraft is approximately a sphere or approximately a cylinder, just use the ship's average radius and height to calculate an approximate volume using the sphere or cylinder volume formulae. Close enough for government work.
Make it up out of your imagination.
Of course there is some differences of opinion on the exact value of the average density of a spacecraft.
One easy figure I've seen in various SF role playing games is a density of 0.1 to 0.2 metric tons per cubic meter (100 to 200 kilograms). That corresponds to average pressure compartments being cubes 10 meters on a side, with pressure bulkheads averaging 17 to 33 kg/m2.
Ken Burnside did some research when he designed his game Attack Vector: Tactical. He found that jet airliners have an average density of about 0.28 metric tons per cubic meter, fighter aircraft 0.35 tons/m3, wet navy warships from 0.5 to 0.6 tons/m3, WWII battleships 0.7 tons/m3 (it don't take much excess mass to send them straight to Davy Jones locker), and submarines 0.9 tons/m3. For the combat spacecraft in AV:T, Ken chose a density of 0.25 tons/m3</span>
Answer:
Kela will be able to travel for 7 stops before her money runs out.
Step-by-step explanation:
Since Kela wants to visit a friend who lives 8 kilometers away, and she'll ride the subway as she can before walking the rest of the way, and she needs to buy an access pass that costs $ 5.50 and there is also a fee of $ 1.25 for each stop, if Kela doesn't want to spend more than $ 15 on the trip, to determine the largest number of stops she can afford, the following calculation must be performed:
(15 - 5.5) / 1.25 = X
9.5 / 1.25 = X
7.6 = X
Therefore, Kela will be able to travel for 7 stops before her money runs out.