Designers use tonal shading because tonal shading gives a drawling dimension.
Hopefully this will help you out! :)
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The answer is Qualitative data. Players who skate in a crouched position prefer sticks with a low lie. The observation is a type of Qualitative data. Qualitative data<span> is information about qualities; information that can't actually be measured. </span><span> For instance, colors, shapes, and textures of objects are all </span>qualitative<span> observations. This time, it is the shape of the stick.</span>
Answer:
6
Explanation:
You add the values of the pins that have 5V, so 4+2=6.
Answer:
Following are the code to this question:
void increase(double scores[][]) //defining method increase
{
//defining loop to multiply the value by 10
for(int x=0;x<scores.length;x++)
{
for(int y=0;y<scores[x].length;y++)
{
scores[x][y]=scores[x][y] * 10; //multiply value
}
}
}
increase (scores); //call method and pass the value
Explanation:
Description to this question can be described as follows:
- In the above-given code, a method increase is declared, in which we pass a double array "scores", and inside the method two for loop is defined.
- Inside the loop an integer variable "x and y" is used, which multiply by 10 in the score array.
- In the next line method is called, that accepts array value, in this method calling we can't need to receive the return value because it increases, and it does require a void return type.