Y=In(x)-5
hopefully it’s right :)
The three options that describe the typographic hierarchy are given below:
- The importance of information is shown through the text.
- The presentation of the text in terms of structure.
- The placement of the text defines its flow and hierarchy.
Thus, the correct options are A, B, and C.
<h3>What is Typographic hierarchy?</h3>
Typographic hierarchy may be characterized as an approach that utilizes typography: the size, font, and layout of distinct text components to produce a hierarchical division that can authenticate users where to look for specific information.
The purpose of using this methodology is to focus on the main points of the article accordingly. It increases the sense of understanding of the readers with focus.
Therefore, it is well described above.
To learn more about Typographic hierarchy, refer to the link:
brainly.com/question/12076206
#SPJ1
Answer: The following code is in c++
#include <iostream>
#include<math.h>
using namespace std;
int main()
{
float a,b,c;
cout<<"Enter height and base of triangle\n";
cin>>a>>b; //reading two sides from user
c=sqrt(pow(a,2)+pow(b,2)); //calculating hypotenuse
cout<<"Length of hypotenuse is "<<c; //printing third side of triangle
return 0;
}
OUTPUT :
Enter height and base of triangle
3
4
Length of hypotenuse is 5
Explanation:
In the above code, three variables a, b and c of int type are declared. After that, it is asked from user to enter the value of a and b. The user puts the value and then c is calculated with the help of Pythagoras theorem formulae which squares the values of two sides and then adds them to calculate hypotenuse of a right angled triangle and finally c is printed to console.
UGH IKR, LIKE JUST ANSWER THE FRICKIN QUESTION
Answer:
B. False
Explanation:
Numerous amount of games have narrative, there is an entire genres built around narratives. Any RPG game has a narrative and even bog standard FPS games have some sort of backstory and effects setting a mood.