A method for an object-oriented class called Student could be: 4. printGrades.
<h3>What is a class?</h3>
In object-oriented programming (OOP) language, a class can be defined as a user-defined blueprint (prototype) or template that is typically used by programmers (software developers) to create objects and define the data types, categories, and methods that should be associated with these objects.
Additionally, an object class In object-oriented programming (OOP) language represents the superclass of every other classes when a programming language such as Java is used.
In conclusion, printGrades could be a method for an object-oriented class called Student.
Read more on object-oriented class here: brainly.com/question/20264183
Answer: To navigate through the document
Explanation:
Answer:
See explaination
Explanation:
#include <iostream>
using namespace std;
int main()
{
float marks;
cout<<"Enter your grade value :";
cin>>marks;
if(marks>=90)
cout<<"Your grade is 'A'";
else if(marks>=80&& marks<90)
cout<<"Your grade is 'B'";
else if(marks>=70&& marks <=80)
cout<<"Your grade is 'C'";
else if(marks>=60&& marks <70)
cout<<"Your grade is 'D'";
else
cout<<"Your grade is 'F'";
}
Answer: A- the antlers and horns are structural adaptations. The fighting is a behavioral adaptation.
Antlers and horns are physical adaptations that some mammals have acquired over time. However, fighting is not a physical feature but a behavioral adaptation used to beat other males during mating season.
Explanation:
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