Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Answer:
<u><em>Source data entry devices are used for audio input, video input and to enter the source document directly to the computer. Source data entry devices do not require data to be typed-in, keyed-in or pointed to a particular location.</em></u>
Explanation:
Answer: (B) Branch cache
Explanation:
The branch cache is the process of cache the data from the given file and the wen server on the wide area network. In the WAN connection, the branch code is the type of functionality which basically allow the window to providing the remote user support in the network. The branch cache basically work on the two mode that are:
- The distributed mode
- The host mode
The branch cache is the one of the technology that intend the cache data for reducing the network traffic in the wide are network.
Therefore, Option (B) is correct.
You have to ask you teacher to show you which ones you got wrong and the answers to them.