Answer: <em><u> How to code for a database? A database is an organized collection of data, generally stored and accessed electronically from a computer system. Where databases are more complex they are often developed using formal design and modeling techniques. </u></em>
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Explanation: When creating a database first you need to make a software program then you need to start planing on what to do ...
{ A database management program (DBMS) is a software package design designed to manipulate, define, retrieve, and manage data in database.
A DBMS generally manipulates the data itself, the the data format, field names, record structure and file structure.}
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HoPe ThIs HeLpS YoU!!</em></u></h3>
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The storage that is used to store data in the computer's memory that can be used by a program later when executing instructions is variables.
<h3>What is variables?</h3>
Variables can be defined as the way or process in which data or information are store in a computer memory.
Data or information that may likely change or be altered are often stores in a computer memory storage called variables and this store data can be retrieve later for use by a program when executing instruction on the computer system.
Inconclusion the storage that is used to store data in the computer's memory that can be used by a program later when executing instructions is variables.
Learn more about variables here:brainly.com/question/23931018
LIke jazz, photography has fallings that are being implied to the pictures such as the jazz music. These felling or as there commonly know as soul can make great music and even HD pictures in photography.
Text = “ I really like owls. Did you know that an owls eyes are more than twice as big as the eyes of other birds of comparable weight? And that when an owl partially closes its eyes during the day, it is just blocking out light? Sometimes I wish I could be an owl.
word = ‘owl’
texts = text.lower()
owlist = list(texts.split())
count = text.count(word)
num = [owlist, count] #num has no meaning just random var
print(num)
Alter in anyway you want so that you can succeed. ✌
Answer:
within the Book class but needs to also be outside of any methods.
Explanation:
If Ben is creating an entire Book class then the instance variable needs to be within the Book class but needs to also be outside of any methods. If Ben places the variable inside a method it can only be used by that method and therefore becomes an instance variable of that method and not the class. By creating it inside the class and outside the methods it can be used every single time a Book object is created. Therefore, creating an instance variable of serialNumber every time.