Answer:
Add the broadcast jump! code to the end of Scratch Cat's code.
Explanation:
If we broadcast the jump! code, then the Gobo will listen, and he will start jumping up and down. It looks like that he is not getting what Scratch Cat is saying, and if the message of Scratch Cat is broadcasted then Gobo will listen to what Scratch Cat is telling. Hence, the above option is the correct option.
If (sales >= 10000)
commission = 0.2;
Answer:
int age = 10;
switch (age){
case 0:
case 1:
System.out.println("ineligible");
break;
case 2:
System.out.println("toddler");
break;
case 3:
case 4:
case 5:
System.out.println("early childhood");
break;
case 6:
case 7:
System.out.println("young reader");
break;
case 8:
case 9:
case 10:
System.out.println("elementary");
break;
case 11:
case 12:
System.out.println("middle");
break;
case 13:
System.out.println("impossible");
break;
case 14:
case 15:
case 16:
System.out.println("high school");
break;
case 17:
case 18:
System.out.println("scholar");
break;
default:
System.out.println("ineligible");
}
Explanation:
In java and many other programming languages, a switch statement is a way of having multiple branching options in a program. This is usually considered a more efficient way than using multiple if....else if statements. and the expression variables could be byte, char int primitive data types. etc. every branch (option) in a switch statement is followed by the break statement to prevent the code from "falling through". In the question The variable age is declared as an int and initialized to 10. and tested against the conditions given in the question.
a.on , off
In most computer processors, electron movement is controlled by tiny switches that turn this flow of electricity on and off...zero represents off and one represents on