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svp [43]
2 years ago
12

Which of the following arguments are valid? Explain your reasoning

Computers and Technology
1 answer:
klio [65]2 years ago
7 0

Answer:

a) the Statement is Invalid

b) the Statement is Invalid

Explanation:

a)

lets Consider, s: student of my class

A(x): Getting an A

Let b: john

I have a student in my class who is getting ab A: Зs, A(s)

John need not be the student i.e b ≠ s could be true

Hence ¬A(b) could be true and the given statement is invalid

b)

Lets Consider G: girl scout

C: selling 50 boxes of cookies

P: getting prize

s: Suzy

Now every girl scout who sells at least 50 boxes of cookies will get a prize: ∀x ∈ G, C(x) -> P(x)

Suzy, a girl scout, got a prize: s ∈ G, P(s)

since P(s) is true, C(s) need not be true

Main Reason: false → true is also true

Therefore the Statement is Invalid

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Write a program, TwoDimentionalGrid. Ask the user to enter the size of the 2 dimensional array. Here we are not doing any input
Nitella [24]

Answer:

The program in Java is as follows:

import java.util.*;

public class Main{

public static void main(String[] args) {

 Scanner input = new Scanner(System.in);

 System.out.print("Array size: ");

 int n = input.nextInt();

 int[][] myarray = new int[n][n];

 for(int i =0;i<n;i++){

     for(int j =0;j<n;j++){

         myarray[i][j] = i * j;      }  }

 for(int i =0;i<n;i++){

     for(int j =0;j<n;j++){

         System.out.print(myarray[i][j]+" ");      }

     System.out.println();  }

}}

Explanation:

This prompts the user for the array size

 System.out.print("Array size: ");

This gets input for the array size

 int n = input.nextInt();

This declares the array

 int[][] myarray = new int[n][n];

This iterates through the rows

 for(int i =0;i<n;i++){

This iterates through the columns

     for(int j =0;j<n;j++){

This populates the array by multiplying the row and column

         myarray[i][j] = i * j;      }  }

This iterates through the rows

 for(int i =0;i<n;i++){

This iterates through the columns

     for(int j =0;j<n;j++){

This prints each array element

        System.out.print(myarray[i][j]+" ");      }

This prints a new line at the end of each row

     System.out.println();  }

}

4 0
3 years ago
What element is not a selection in the Interface preferences? UI Character Presets UI Font Size UI Language UI Scaling
Dovator [93]

Answer:

The element is not a selection in the Interface preferences is:

UI Character Presets

Explanation:

The interface preferences is a  section of the Set Preferences dialog, which contains settings related to the user interface for the display and configuration of certain features and dialogs, in accordance with the user's preferences.  They include the UI Font Size, UI Language, and UI Scaling, with the exception of the the UI Character Presets.  The UI Scale is the frontend extension of the actual screen resolution to the user.  The UI Language configures the user's preferred language, just as the UI Font Size allows the user to choose a preferred font size for display on the screen.

6 0
3 years ago
Compare and contrast Charles bebbage and Blaise Pascal inventions<br>​
telo118 [61]

Explanation:

A computer might be described with deceptive simplicity as “an apparatus that performs routine calculations automatically.” Such a definition would owe its deceptiveness to a naive and narrow view of calculation as a strictly mathematical process. In fact, calculation underlies many activities that are not normally thought of as mathematical. Walking across a room, for instance, requires many complex, albeit subconscious, calculations. Computers, too, have proved capable of solving a vast array of problems, from balancing a checkbook to even—in the form of guidance systems for robots—walking across a room.

Before the true power of computing could be realized, therefore, the naive view of calculation had to be overcome. The inventors who laboured to bring the computer into the world had to learn that the thing they were inventing was not just a number cruncher, not merely a calculator. For example, they had to learn that it was not necessary to invent a new computer for every new calculation and that a computer could be designed to solve numerous problems, even problems not yet imagined when the computer was built. They also had to learn how to tell such a general problem-solving computer what problem to solve. In other words, they had to invent programming.

They had to solve all the heady problems of developing such a device, of implementing the design, of actually building the thing. The history of the solving of these problems is the history of the computer. That history is covered in this section, and links are provided to entries on many of the individuals and companies mentioned. In addition, see the articles computer science and supercomputer.

Early history

Computer precursors

The abacus

The earliest known calculating device is probably the abacus. It dates back at least to 1100 BCE and is still in use today, particularly in Asia. Now, as then, it typically consists of a rectangular frame with thin parallel rods strung with beads. Long before any systematic positional notation was adopted for the writing of numbers, the abacus assigned different units, or weights, to each rod. This scheme allowed a wide range of numbers to be represented by just a few beads and, together with the invention of zero in India, may have inspired the invention of the Hindu-Arabic number system. In any case, abacus beads can be readily manipulated to perform the common arithmetical operations—addition, subtraction, multiplication, and division—that are useful for commercial transactions and in bookkeeping.

The abacus is a digital device; that is, it represents values discretely. A bead is either in one predefined position or another, representing unambiguously, say, one or zero.

Analog calculators: from Napier’s logarithms to the slide rule

Calculating devices took a different turn when John Napier, a Scottish mathematician, published his discovery of logarithms in 1614. As any person can attest, adding two 10-digit numbers is much simpler than multiplying them together, and the transformation of a multiplication problem into an addition problem is exactly what logarithms enable. This simplification is possible because of the following logarithmic property: the logarithm of the product of two numbers is equal to the sum of the logarithms of the numbers. By 1624, tables with 14 significant digits were available for the logarithms of numbers from 1 to 20,000, and scientists quickly adopted the new labour-saving tool for tedious astronomical calculations.

Most significant for the development of computing, the transformation of multiplication into addition greatly simplified the possibility of mechanization. Analog calculating devices based on Napier’s logarithms—representing digital values with analogous physical lengths—soon appeared. In 1620 Edmund Gunter, the English mathematician who coined the terms cosine and cotangent, built a device for performing navigational calculations: the Gunter scale, or, as navigators simply called it, the gunter. About 1632 an English clergyman and mathematician named William Oughtred built the first slide rule, drawing on Napier’s ideas. That first slide rule was circular, but Oughtred also built the first rectangular one in 1633. The analog devices of Gunter and Oughtred had various advantages and disadvantages compared with digital devices such as the abacus. What is important is that the consequences of these design decisions were being tested in the real world.

Digital calculators: from the Calculating Clock to the Arithmometer

In 1623 the German astronomer and mathematician Wilhelm Schickard built the first calculator. He described it in a letter to his friend the astronomer Johannes Kepler, and in 1624 . .

5 0
3 years ago
Which tool ia used to create the world wide web?
avanturin [10]

Answer:

HTML

Explanation:

HTML is the correct answer

5 0
3 years ago
Write a function named replace_at_index that takes a string and an integer. The function should return a new string that is the
aalyn [17]

Answer:

def replace_at_index(str, number):

   new = str.replace(str[number], "-")

   return new

print(replace_at_index("eggplant", 3))

Explanation:

- Create a function called <em>replace_at_index</em> that takes a string and an integer

- Initialize a new variable called <em>new</em>, that will hold the new string

- Replace the character at given index with dash using <em>replace</em> function, it takes two parameters: the first is the character we want to replace, the second is the new character.

- Return the new string

- Call the function with the required inputs

4 0
2 years ago
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