Answer:
A) 240 m^3
Step-by-step explanation:
Answer:
y- intercept --> Location on graph where input is zero
f(x) < 0 --> Intervals of the domain where the graph is below the x-axis
x- intercept --> Location on graph where output is zero
f(x) > 0 --> Intervals of the domain where the graph is above the x-axis
Step-by-step explanation:
Y-intercept: The y-intercept is equivalent to the point where x= 0. 'x' is the input variable in an equation, therefore the y-intercept is where the input, or x, is equal to 0.
f(x) <0: Notice the 'lesser than' sign. This means that the value of f(x), or 'y', is less than 0. This means that this area consists of intervals of the domain below the x-axis.
X-intercept: The x-intercept is the location of the graph where y= 0, or the output is equal to 0.
f(x) >0: In this, there is a 'greater than' sign. This means that f(x), or 'y', is greater than 0. Therefore, this consists of intervals of the domain above the x-axis.
Answer:
I'm not sure but I think the answer is 2187 X^ (14) Y^ ( 42)
Step-by-step explanation:
(3x^2y^6)^7
3^(7) x (X^)^(7) x ( Y ^(6)^(7)
= 2187 X^ 14)Y^( 42)
Answer:
x = 1178 games
Step-by-step explanation:
Let the number of games = x
Let the total cost = Tc
Let the total revenue = Tr
Given the following data;
Investment = $10,000
Cost of each game = $1.50
Selling cost = $9.99
Total cost, Tc = (Cost of each game * Number of games) + Investment
Tc = 1.50x + 10000
Total revenue, Tr = Selling cost * Number of games
Tr = 9.99x
Breakeven point is when total cost is equal to total revenue;
Tc = Tr
x = 1177.86 ≈ 1178 games.
<em>Therefore, the number of games that must be sold before the business breaks even is 1178 games. </em>