Answer:
To focus on global market
Explanation:
Hope this helps! :)
Answer:
nrToCheck = int(input("How many numbers do you need to check? "))
nrEven = 0
nrOdd = 0
for i in range(nrToCheck):
number = int(input("Enter number: "))
if (number % 2):
nrOdd = nrOdd + 1
print("{} is an odd number".format(number))
else:
nrEven = nrEven + 1
print("{} is an even number".format(number))
print("You entered {} even number(s).".format(nrEven));
print("You entered {} odd number(s).".format(nrOdd));
Umm okay...
The density of water is 1.0 g/cm^3
Which will float in water
A.) Ice (Density = 0.92 g/cm^3) Float or sink
B.) Wood (Density = 0.45 g/cm^3) Float or sink
C.) Bone (Density = 1.7 g/cm^3) Float or sink
If you help answer this it will be much appreciated thank you
Answer:
#include <stdio.h>
typedef struct TimeHrMin_struct //struct
{
int hours;
int minutes;
} TimeHrMin;
struct TimeHrMin_struct SetTime(int hoursVal,int minutesVal) //SetTime function
{
struct TimeHrMin_struct str;
str.hours=hoursVal; //assigning the values
str.minutes=minutesVal;
return str; //returning the struct
}
int main(void)
{
TimeHrMin studentLateness;
int hours;
int minutes;
scanf("%d %d", &hours, &minutes);
studentLateness = SetTime(hours, minutes); //calling the function
printf("The student is %d hours and %d minutes late.\n", studentLateness.hours, studentLateness.minutes);
return 0;
}
Explanation:
Answer:
Reflection
Explanation:
Reflection is the property of light in which when a ray of light hits a smooth surface, it bounces back in the direction in which it came from. If i is the angle between the normal to the surface and the incident ray, and r is the angle between the normal and reflected ray, the law of reflection states that the angle of incidence equals the angle of reflection. That is, i = r.
So, to record the image of an object with a camera, one property of light that makes that possible is reflection because, the incidence rays form an image of the object in the camera, while the reflected rays reflect the image so that it is visible to the eye.