Answer:
a) the average CPI for machine M1 = 1.6
the average CPI for machine M2 = 2.5
b) M1 implementation is faster.
c) the clock cycles required for both processors.52.6*10^6.
Explanation:
(a)
The average CPI for M1 = 0.6 x 1 + 0.3 x 2 + 0.1 x 4
= 1.6
The average CPI for M2 = 0.6 x 2 + 0.3 x 3 + 0.1 x 4
= 2.5
(b)
The average MIPS rate is calculated as: Clock Rate/ averageCPI x 10^6
Given 80MHz = 80 * 10^6
The average MIPS ratings for M1 = 80 x 10^6 / 1.6 x 10^6
= 50
Given 100MHz = 100 * 10^6
The average MIPS ratings for M2 = 100 x 10^6 / 2.5 x 10^6
= 40
c)
Machine M2 has a smaller MIPS rating
Changing instruction set A from 2 to 1
The CPI will be increased to 1.9 (1*.6+3*.3+4*.1)
and hence MIPS Rating will now be (100/1.9)*10^6 = 52.6*10^6.
Answer:
The IBM 1401 is a variable-word length decimal computer that was announced by IBM on October 5, 1959.
There is a set amount of energy in the universe and you cannot destroy or create energy.
Answer:
All the ports in a hub are in the same collision domain and a hub sends frames from one host to all other hosts in the network. This makes it prone to collision and poor network throughput. Just like a network switch, it uses the CSMA/CD protocol to detect collision in its network.
A network switch reduces its collision domain to just a port and sends frames from one host to another using its mac table as a route. This makes the network very efficient with high throughput. It also uses the CSMA/CD protocol to detect collision
Explanation:
Switches and hubs are used in networking to connect computer devices in a network. A hub is an obsolete device networking that broadcast a frame to all other ports or host in the network except for the send host port. This increases the rate of collision as all the ports in a hub share the same collision domain. A switch is an efficient frame switching device in a network, which uses its MAC table to decide and find a destination host.
CSMA/CD is a collision detection protocol used in a network to detect and prevent a collision. With this protocol, a host is able to listen, wait, send and resend frames to prevent a collision.