// C++ switch
// It can also be used for JAVA, C#
switch(age){
// here age will be sent by the function in which it is used
// case to check the age<2
case(age<2 && age>0):
// printing the line
cout<<"ineligible";
// case to check the age ==2
case(age==2):
// printing the line
cout<<"toddler";
// case to check 3-5
case(age>=3 && age<=5):
cout<<"early childhood";
// case to check 6-7
case(age==6 || age==7):
cout<<"young reader";
//case to check 8-10
case(age>=8 && age<=10):
cout<<"elementary";
// case to check 13
case(age==13):
cout<<"impossible";
//case tocheck 14-16
case(age>=14 && age<=16):
cout<<"high school";
// case to check 17 or 18
case(age==17 || age==18):
cout<<"scholar";
//case to check >18
case(age>18);
cout<<"ineligible";
// default case
default:
cout<<"Invalid age";
}
Read more on Brainly.com - brainly.com/question/12981906#readmore
Answer:
When an instruction is sent to the CPU in a binary pattern, how does the CPU know what instruction the pattern means
Explanation:
When the CPU executes the instructions, it interprets the opcode part of the instruction into individual microprograms, containing their microcode equivalents. Just so you know, a full assembly instruction consists of an opcode and any applicable data that goes with it, if required (register names, memory addresses).
The assembly instructions are assembled (turned into their binary equivalent 0s and 1s, or from now on, logic signals). These logic signals are in-turn interpreted by the CPU, and turned into more low-level logic signals which direct the flow of the CPU to execute the particular instruction.