The attribute of experience design which the given example illustrates is of friction and flow - sequence and structure.
<h3><u>
What is designing?</u></h3>
- It is the procedure of conceptualizing and organizing the production of things, interactive systems, structures, vehicles, etc. Users are at the center of the design thinking process, making it user-centered. It involves developing solutions to meet needs or solve problems for individuals, tangible objects, or more abstract systems.
<h3><u>
What is Experience design?</u></h3>
- An approach called experience design can be used to design any experience, from creating inventive new goods to creating marketing messages or even workplace policies that improve employee encounters.
- The process of ideation, testing, and iteration to improve the experience begins with a thorough understanding of the individual or persons you are building an experience for. This serves as the "ground zero" for all decisions made.
In interface design, friction and flow are two ideas that help users complete tasks by either preventing errors or encouraging them to do so. It's crucial for designers to use both as needed throughout the user journey.
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Answer: D) Daily Compounding
Explanation:To earn as much interest as possible, Anthony should open a savings account that earns compound interest and has the highest interest rate.
Daily compounding is compounded every day, hence Anthony will get the best rate of return on his interest with this.
Answer:
A. Operating income would decrease by $100,000
Explanation:
The computation of the impact on operating income if Carver outsources is shown below:-
Particulars Per unit 3,000 units
Make Buy Make Buy
Direct material 410 1,230,000
Direct labor 110 330,000
Variable manufacturing
overhead 90 270,000
Opportunity cost 20,000
Purchase cost 650 1,950,000
Total cost 1,850,000 1,950,000
Operating income would decrease
= $1,950,000 - $1,850,000
= $10,000
I think the answer is d social security
Answer:
1. Nick can easily determine that the Panaview model has a lower price than the Zony model. - Unit of Account.
One of the three roles money plays is that of Unit of Account. Money is used to measure the values of goods and services accurately, so that their values can be assessed, and more importantly, compared.
2. Nick saved $30 per week. - Store of Value.
Another one of the three roles of money is that of Store of Value. Money is a good that has intrinsic value, and can be amassed to save for the future.
3. Nick pays $140 for the Blu-Ray player. - Medium of Exchange.
The final role that money plays is that of Medium of Exchange. Money is a good that can be used to facilitate exchange among other goods and services because it can be easily stored, it works as a unit of account, it is accepted by many people, and it has some sort of official authority backing it.