Answer:
The direction angle of vector v is equal to 
Step-by-step explanation:
Let

The vector v is given by




Remember that
The direction angle of the vector is equal to

substitute the values


Answer:
Solution : Option B, or 9π
Step-by-step explanation:
We are given that y = x, x = 3, and y = 0.
Now assume we have a circle that models the given information. The radius will be x, so to determine the area of that circle we have πx². And knowing that x = 3 and y = 0, we have the following integral:

So our set up for solving this problem, would be such:

By solving this integral we receive our solution:
![\int _0^3x^2\pi dx,\\\mathrm{Take\:the\:constant\:out}:\quad \int a\cdot f\left(x\right)dx=a\cdot \int f\left(x\right)dx\\=> \pi \cdot \int _0^3x^2dx\\\mathrm{Apply\:the\:Power\:Rule}:\quad \int x^adx=\frac{x^{a+1}}{a+1}\\=> \pi \left[\frac{x^{2+1}}{2+1}\right]^3_0\\=> \pi \left[\frac{x^3}{3}\right]^3_0\\\mathrm{Compute\:the\:boundaries}: \left[\frac{x^3}{3}\right]^3_0=9\\\mathrm{Substitute:9\pi }](https://tex.z-dn.net/?f=%5Cint%20_0%5E3x%5E2%5Cpi%20dx%2C%5C%5C%5Cmathrm%7BTake%5C%3Athe%5C%3Aconstant%5C%3Aout%7D%3A%5Cquad%20%5Cint%20a%5Ccdot%20f%5Cleft%28x%5Cright%29dx%3Da%5Ccdot%20%5Cint%20f%5Cleft%28x%5Cright%29dx%5C%5C%3D%3E%20%5Cpi%20%5Ccdot%20%5Cint%20_0%5E3x%5E2dx%5C%5C%5Cmathrm%7BApply%5C%3Athe%5C%3APower%5C%3ARule%7D%3A%5Cquad%20%5Cint%20x%5Eadx%3D%5Cfrac%7Bx%5E%7Ba%2B1%7D%7D%7Ba%2B1%7D%5C%5C%3D%3E%20%5Cpi%20%5Cleft%5B%5Cfrac%7Bx%5E%7B2%2B1%7D%7D%7B2%2B1%7D%5Cright%5D%5E3_0%5C%5C%3D%3E%20%5Cpi%20%5Cleft%5B%5Cfrac%7Bx%5E3%7D%7B3%7D%5Cright%5D%5E3_0%5C%5C%5Cmathrm%7BCompute%5C%3Athe%5C%3Aboundaries%7D%3A%20%5Cleft%5B%5Cfrac%7Bx%5E3%7D%7B3%7D%5Cright%5D%5E3_0%3D9%5C%5C%5Cmathrm%7BSubstitute%3A9%5Cpi%20%7D)
As you can tell our solution is option b, 9π. Hope that helps!
Answer and explanation:
Geometary software is merely a software implementation of solving the area of a triangle. Therefore geometry software employs all the methods used in coordinate algebra(manual) albeit behind the scenes, in the console of the software, and just displays the area in the screen after solving. While geometry software displays the area using automated methods in code, coordinate algebra solves area of the triangle manually using several steps. In both cases, we observe that algebra is required to solve area of the triangle as it is part of the algorithm used in the code for the geometry software. Also being able to use the geometry software requires that one understand coordinate algebra to be able to plot lines, points and planes at the correct locations on the screen and get desired result.
Answer:
i just saw that on google, but i'm not sure if that's what you are looking for