Answer:
Explanation:
As a user of GPL v3 software, you have lots of freedom: You can use GPL software for commercial purposes. You can modify the software and create derivative work. You can distribute the software and any derivative work you produce, without having to ask for permission or pay
I believe photoshop, or illustrator
In this def multiplication_table(number): # Initialize the starting point of the multiplication table multiplier = 1 * number # the additional condition to exit out of the loop is by the increment the variable for the loop multiplier.
<h3>How do you are making a multiplication desk for a loop in Python?</h3>
- Code the usage of a for loop
- ourNum = int(input("Enter the quantity you need to generate a multiplication desk for, then hit the `enter` key: "))
- ourRange = range(1,6)
- for x in ourRange:
- result = ourNum * x.
- print(ourNum," * ",x," = ",result.
If the numbers multiplier increases then the starting point of the multiplication table multiplier will be greater than 25 and will increase.
Read more about the multiplication table:
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Answer:
Entity is any object in the system and that we want to model and store information
eg Lecture , students and Employee
Explanation:
Entity
Entity is any object in the system and that we want to model and store information.
and Entities is usually recognizable concept in which either abstract or concrete
like event , person things and place etc
and that is relevance to database
some common example are :
Lecture , students and Employee
Answer:
The following Window class are given below:
class Window // define a class Window
{
private: //access modifier
int width, height; // integer type variable which is width and height
public: //access modifier
Window(int w,int h) //constructor that accepts two integer parameters
{
width = w;
height = h;
}
friend bool areSameSize(Window a, Window b)
{
if ((a.height == b.height) && (a.width == b.width))
return true;
else return false;
}
};
Explanation:
According to the question: Firstly we have define a class which name is 'Window' and then we take two integer type data member and after that we have constructor that takes two integer type parameters and after all we have a areSameSize, friend function, which can take two objects and then it give output in the form of true or false, if they are the equal size and finally we check that if the width and the height match then it returns the true and else it returns the false