In the C programming language, you can't determine the array size from the parameter, so you have to pass it in as an extra parameter. The solution could be:
#include <stdio.h>
void swaparrayends(int arr[], int nrElements)
{
int temp = arr[0];
arr[0] = arr[nrElements - 1];
arr[nrElements - 1] = temp;
}
void main()
{
int i;
int myArray[] = { 1,2,3,4,5 };
int nrElements = sizeof(myArray) / sizeof(myArray[0]);
swaparrayends(myArray, nrElements);
for (i = 0; i < nrElements; i++)
{
printf("%d ", myArray[i]);
}
getchar();
}
In higher languages like C# it becomes much simpler:
static void Main(string[] args)
{
int[] myArray = {1, 2, 3, 4, 5};
swaparrayends(myArray);
foreach (var el in myArray)
{
Console.Write(el + " ");
}
Console.ReadLine();
}
static void swaparrayends(int[] arr)
{
int temp = arr[0];
arr[0] = arr.Last();
arr[arr.Length - 1] = temp;
}
Answer:
Import java.awt.*;
import java.util.*;
public class Sprhere
{// Instance Data private double surfaceA, volume, r, diameter; //Constructors public Sphere ()
{r = 0;diameter = 0; surfaceA = 0;volume = 0;}
public Sphere (double radius, double d, double SA, double v)
{this. r = radius; this. diameter = d; this. surfaceA = SA;this.volume = v;}
//--------------------------------------------------------------------// Accesors.//--------------------------------------------------------------------public double get Radius()
{return r;}
public double get Diameter()
{return diameter;}
public double get SurfaceA()
{return surfaceA;}
public double get Volume()
{return volume;}
//--------------------------------------------------------------------// Mutators.//--------------------------------------------------------------------
Answer:
John von Neumann is remarkable for his vast knowledge of mathematics, and the sciences as well as his ability to correlate the pure and applied sciences.
Explanation:
John von Neumann who was born on December 28 1903, and died on February 8,1957 was known for his extensive knowledge of mathematics, physics, computer, economics, and statistics. In computing, he was known to conceive the idea of the self-replicating machines that thrive in the automata cellular environment, the von Neumann architecture, stochastic computing and linear programming.
He developed the game theory in Economics, and laid the foundation for several mathematical theories. He contributed greatly to quantum mechanics and quantum physics. Little wonder, he was dubbed "the last representative of the great mathematicians."
<span>A method in a class that modifies information about an object is called a <u>mutator</u> method.</span>
Answer:
its either A or B but im leaning more towards B
Explanation: