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Volgvan
3 years ago
12

video games six hours every weekend. he also plays 2 hours each day of the week. how many hours does mr.danie spend playing vide

o games over 3 weeks
Mathematics
1 answer:
Juliette [100K]3 years ago
4 0

Answer:66 hours of video games in three weeks!

Step-by-step explanation:First you would multiply 6 by 2 because the weekend refers to Saturday and Sunday which are two days,when you multiply 6 by 2 you get 12.Next you would multiply 2 by 5 because the problem says  2 hours each day of the week,when you multiply 2 by 5 you get 10.Then you add 10 and 12 which gets you to 22.Last but not least you multiply 22 by 3 because the question says  how many hours does mr.danie spend playing video games over <em>3 weeks,</em>which bring you to 66!

I hope I helped!

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In recreational mathematics, a square array of numbers, usually positive integers, is called a magic square if the sums of the numbers in each row, each column, and both main diagonals are the same.[1][2] The order of the magic square is the number of integers along one side (n), and the constant sum is called the magic constant. If the array includes just the positive integers {\displaystyle 1,2,...,n^{2}}{\displaystyle 1,2,...,n^{2}}, the magic square is said to be normal. Some authors take magic square to mean normal magic square.[3]

The smallest (and unique up to rotation and reflection) non-trivial case of a magic square, order 3

Magic squares that include repeated entries do not fall under this definition and are referred to as trivial. Some well-known examples, including the Sagrada Família magic square and the Parker square are trivial in this sense. When all the rows and columns but not both diagonals sum to the magic constant we have semimagic squares (sometimes called orthomagic squares).

The mathematical study of magic squares typically deals with its construction, classification, and enumeration. Although completely general methods for producing all the magic squares of all orders do not exist, historically three general techniques have been discovered: by bordering method, by making composite magic squares, and by adding two preliminary squares. There are also more specific strategies like the continuous enumeration method that reproduces specific patterns. Magic squares are generally classified according to their order n as: odd if n is odd, evenly even (also referred to as "doubly even") if n is a multiple of 4, oddly even (also known as "singly even") if n is any other even number. This classification is based on different techniques required to construct odd, evenly even, and oddly even squares. Beside this, depending on further properties, magic squares are also classified as associative magic squares, pandiagonal magic squares, most-perfect magic squares, and so on. More challengingly, attempts have also been made to classify all the magic squares of a given order as transformations of a smaller set of squares. Except for n ≤ 5, the enumeration of higher order magic squares is still an open challenge. The enumeration of most-perfect magic squares of any order was only accomplished in the late 20th century.

Magic squares have a long history, dating back to at least 190 BCE in China. At various times they have acquired occult or mythical significance, and have appeared as symbols in works of art. In modern times they have been generalized a number of ways, including using extra or different constraints, multiplying instead of adding cells, using alternate shapes or more than two dimensions, and replacing numbers with shapes and addition with geometric operations.

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3 years ago
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Helen [10]

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We then get \frac{540\pi }{4\pi }, which simplifies into 135 degrees.

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