Answer:
The payback period ignores the time value of money.
Explanation:
This could primarily be classified to be amongst the major disadvantages of the payback period that it ignores the time value of money which is a very important business concept. In the other hand, the payback period disregards the time value of money. It is determined by counting the number of years it takes to recover the funds invested. Some analysts favor the payback method for its simplicity. Others like to use it as an additional point of reference in a capital budgeting decision framework.
The payback period does not account for what happens after payback, ignoring the overall profitability of an investment.
Answer:
Direct material= $340
Explanation:
Giving the following information:
Direct labor $540
Beginning work in process inventory $330
Ending work in process inventory $420
Cost of goods manufactured $1620
Manufacturing overhead $830
T<u>o calculate the direct material used in production, we need to use the following formula:</u>
cost of goods manufactured= beginning WIP + direct materials + direct labor + allocated manufacturing overhead - Ending WIP
1,620= 330 + DM + 540 + 830 - 420
Direct material= $340
Answer: Ambush Marketing
Explanation:
The mask company is engaged in Ambush marketing in the Olympics event.
Ambush marketing is a marketing technique that businesses use to give the public an impression that they are sponsoring an event when they aren't.
Answer:
Letter E is correct. <em>Their share of the cost is hig</em>h.
Explanation:
Price sensitivity is characterized by consumer behavior in relation to the price of a product or service.
The degree of price sensitivity can be measured using the price elasticity of demand, which is the study of the percentage change in the amount of demand for a good or service divided by the percentage change in price.
Some variables may affect consumer behavior, price sensitivity may be higher when there are many substitute products and lower when the consumer values a higher quality good and <u>when its profitability is higher compared to the total cost of the product.
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You want your hand to "give" a bit when you catch the ball. You don't want want the ball to come to a hard stop because that would risk hurting your hand.