Porter’s competitive strategies that are appropriate responses respectively
1) Differentiation 2) Focused-differentiation
3) Cost-leadership 4) Cost
<h3>What is porter’s competitive strategies ?</h3>
Using the constraints of its preferred market scope, a company attempts to gain a competitive edge according to Porter's generic tactics. There are three types of generic strategies: focused , differentiating, or lower cost.
One of two strategies for gaining a competitive edge is available to businesses: either decreasing costs in comparison to its rivals or differentiating along consumer dimensions in order to charge a higher price.
Additionally, a business chooses between two possibilities for its scope: focused (supplying its products to certain market segments) or industry-wide.
The decisions made in light of the kind and extent of competitive advantage are represented by the generic strategy. The concept was first presented by Michael Porter in 1980.
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An organization's culture can be changed when managers pay attention to which <u>stories</u> are used as narratives to symbolize the organization's vision and values to employees.
<h3>Who is a manager?</h3>
A manager refers to an individual who is saddled with the responsibility of providing support, guidance, administrative control, supervision, as well as acting as a role model (example) to the employees working in an organization especially by being morally upright and promoting the organization's culture, vison, and values at all times.
This ultimately implies that, an organization's culture can be changed when managers pay attention to which <u>stories</u> are used as narratives to symbolize the organization's vision and values to employees.
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When it comes to game design, it is false to say that<u> </u><u>Games design </u><u>is not a </u><u>STEM career</u><u> because it is just abou</u><u>t making entertainment.</u>
Game design:
- Incorporates the feedback of users to make better games.
- Is quite iterative.
- Requires that many different people from different careers work in different teams.
Game design is a STEM career because it requires people with expertise in science, technology, and engineering. It would be false to say that these careers are not present in game design.
In conclusion, option B is correct.
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Answer:
hmmmm i'd say true if not then false