<span>there playing at the park and an old man yells there's a bull and you and your friends run and you find a playground and climb up a slide and stay there but it breaks and you climb over a gate and run to the police and they take care of it. I hope this help you</span>
Answer:
No, none that I am aware of. In Shakespeare’s time, a tragedy meant that the main character falls from fortune to disaster, normally because of a flaw or fate. Obviously, other characters may be unharmed, or may even benefit from the protagonist’s downfall. I’m not writing to make fun of other posters, but we could as easily call the Matrix a tragedy because Agent Smith loses, or say that Titanic has a happy ending for coffin salesmen. Yes, Macduff or Fortinbras do well at the end of their plays, but they are not the protagonists.
For that reason, because a pre-modern tragedy definitionally means that the hero falls, and that’s what happens in Shakespeare’s plays, I’d say no. There are “problem” plays such as the Merchant of Venice, where the opposite happens—a comedy has a partly sad ending, with Shylock’s defeat—but again, it’s all in what the protagonist does, and Antonio (the merchant) wins at its close when his ships return
The right answer for the question that is being asked and shown above is that: "Foreign revolutions." Based on the context, the idea from the excerpt that defines “moral order” is the Foreign revolutions. "...<span>A good society is able to face schemes of world domination and foreign revolutions alike without fear..."</span>
Answer:
A. Grievances and Misunderstandings
Explanation:
From what I read there were wrongs on both ends meaning that answer D the other <em>good </em>choice would be wrong as barbarous ignorance was a descriptive word for the Natives alone.
Currently, every person seems to be connected to a cell phone or tablet. Technology prevents people from having a quiet lunch, chat to each other and spend time as a family. Apart from that, instead of calling or even drop by to see how the other person is, they send an audio. Social media is making society less sociable! Kids spend their time playing on- line games instead of playing games in the park. Examples are extensive and opportunities to relate to each other face to face are getting fewer by the day.