Answer:
<h2>C- rippled</h2><h2>O- utstanding</h2><h2>M- agical</h2><h2>P- eace</h2><h2>U- npredictable</h2><h2>T- riumph</h2><h2>E - xcellent</h2><h2>R- obust</h2>
Explanation:
<h3><u>Acronym</u>- a word that composes of long words that start with its initial letter.</h3><h3>Example: OTG (on the go)</h3>
Answer:
The correct option is;
Toggle between orthographic and perspective views
Explanation:
On a game design program such as Unity 3D, when the cube with colored pointers that can be located on the 3D view window is clicked, it will bring about a switch between the perspective or 90 degrees and orthogonal views which enables the display of the object in three dimension that appears more like real life figures.
Answer:
The solution code is written in Python:
- def square(num):
- if type(num).__name__ == 'int':
- sq_num = num * num
- return sq_num
- else:
- return "Invalid input"
-
- print(square(5))
- print(square("Test"))
Explanation:
To ensure only certain type of operation can be applied on a input value, we can check the data type of the input value. For example, we define a function and name it as <em>square</em> which take one input number, <em>num </em>(Line 1).
Before the <em>num</em> can be squared, it goes through a validation mechanism in by setting an if condition (Line 2) to check if the data type of the input number is an integer,<em> int.</em> If so, the<em> num </em>will only be squared otherwise it return an error message (Line 6).
We can test our function by passing value of 5 and "Test" string. We will get program output:
25
Invalid input
Creates line<span> shapes and paths.</span>