Answer:
Points scored in a basketball game vary directly with shots taken.
This means that this question can be solved
by proportions, using a rule of three.
How many would she have scored if she takes 60 shots?
Using a rule of three:
50 points - 40 shots
x points - 60 shots
Applying cross multiplication:
4x = 50 × 60
Divide from both sides
x = 50 × 1.25 = 75
Answer is 75
Step-by-step explanation:
Here is a easier explanation if you didn't understand clearly:
It asked for how many 60 shots would score.
You would look at the first time he scored which is 50 and took 40 shots. Divide them
50 ÷ 40 = 1.25 or 1.5
So now you know each point scores 1.25 or 1.5
Now you multiply 1.25 or 1.5 with how many shots to see how much was scored and in this case 60 shots.
60 × 1.25 or 60 × 1.5
& They both end up equaling just the same, 75.
Hope it made sense :)
If you would illustrate the problem, you will be able to
formulate a triangle with the measurement of the hypotenuse (distance between
the two shops) to be missing. Using the Pythagorean Theorem, the formula to
compute for the hypotenuse is:
c = √a^2 + b^2
c = √(20)^2 + (13.5)^2
c = √400 + 182.25
c = √582.25
c = 24.13 km
Therefore, the distance between the two shops
is approximately 24.13 km.
Imma go with F just because I think it’s right
Answer:
sqrt 2
Step-by-step explanation:
Answer:
x-intercepts = 1,2, and 4, y-intercept = -8
Step-by-step explanation:
x^3 - 7x^2 - 14x - 8 in factored form is equal to (x-1)(x-2)(x-4).
Solving for x-intercepts:
- We are actually able to solve for all x-intercepts without the given factor. But since we are given one of the factors, our job becomes much easier.
- Using synthetic division, or long division, we factor out the x-intercept 4. Which leaves us with the polynomial x^2 - 3x + 2.
- From here we can separate the polynomial into two binomials.
- x^2 - 3x + 2 = (x-1)(x-2). Giving us all 3 x-intercepts.
- Using Descartes' rules we can identify before even starting the problem how many real x-intercepts there are (Not needed for this problem).
Solving for y-intercept:
- The y-intercept is always the coefficient that does not have any assigned x-variables.
- The coefficient is -8, thus the y-intercept.
- If unsure of the y-intercept, you can always plug in x = 0. Solving for the y-intercept will give you the value of f(0).
- If there is no coefficient, the y-intercept is equal to zero.