Answer:
what is this a zoom a kahoot or what
[B], developing the art style guide and production plan.
It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.
It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
Answer:
#include <iostream>
using namespace std;
class ProblemSolution {
private:
int num1, num2;
public:
ProblemSolution(int n1, int n2) {
num1 = n1;
num2 = n2;
}
int calculateSum() {
int sum = 0;
sum = num1 + num2;
return sum;
}
void printSum() {
// calculateSum will return sum value that will be printed here
cout <<"Sum = "<< calculateSum();
}
~ProblemSolution() {
cout << "\nDestructor is called " << endl;
};
};
int main() {
int a, b;
cout << "Enter a: ";
cin >> a;
cout << "Enter b: ";
cin >> b;
// Initiallizing object pointer of type ProblemSolution
ProblemSolution *objPtr = new ProblemSolution(a,b);
// printing Sum
objPtr->printSum();
// delete objPtr to relaease heap memory :important
delete objPtr;
return 0;
}
Explanation:
we will initialize a pointer "objPtr" and initallize the constructor by passing 2 values a and b followed by the keyword "new". the keyword "new" allocates memory in the heap. we can access class member functions using arrow "->". it is important to delete objPtr at the end of the program so that the heap memory can be freed to avoid memory leakage problems.