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masya89 [10]
3 years ago
9

A technician has been told that a keyboard is not responding at all. What can the technician do quickly to determine whether tha

t is true?
Computers and Technology
1 answer:
givi [52]3 years ago
6 0

Answer:

Press Caps Lock key to see the light illuminates or not

Explanation:

Computer keyboard is the typewriter-style device that uses arrangement of the buttons or the keys to act as the mechanical levers or the electronic switches.

Keyboard keys  have characters which are engraved or printed on the surface and press of each key corresponds to the single written symbol.

If the keyboard is not working and to see whether it is working or not, there is a Caps Lock key on the keyboard. Generally, all keyboards have a Caps Lock light which will light up if the button is on. So, this can be a quick check.

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Read 2 more answers
Monster Collector
Lera25 [3.4K]

Answer:

In java:

import java.util.*;

public class Main{

public static void main(String[] args) {

 Scanner input = new Scanner(System.in);

 int monsternum, usernum;

 int count = 0;

 Random rand = new Random();

 String [] monsters = {"wild pikamoo","wild bulbaroar"};

 for(int i =0;i<2;i++){

     monsternum = rand.nextInt(5);  

     System.out.print("A "+monsters[i]+" appears! Guess a number between 1 and 5: ");

     usernum = input.nextInt();

     if(monsternum == usernum){      count++;      System.out.println("Congratulations, you caught a "+monsters[i]+"!");  }

 else{      System.out.println("You almost had it, but the monster escaped.");  }

 

 }

 System.out.println("There are no more monsters to encounter!");

 System.out.println("You caught "+count+" monsters of 2");

 if(count!=2){      System.out.print("Keep training to be the very best!");  }

 else{      System.out.print("You're the monster collector master!");  }

}

}

Explanation:

This declares monster and user number as integers

 int monsternum, usernum;

Initialize count to 0

 int count = 0;

Call the random object

 Random rand = new Random();

Create a string array to save the monster names

 String [] monsters = {"wild pikamoo","wild bulbaroar"};

Iterate for the 2 monsters

 for(int i =0;i<2;i++){

Generate a monster number

     monsternum = rand.nextInt(5);  

Prompt the user to take a guess

     System.out.print("A "+monsters[i]+" appears! Guess a number between 1 and 5: ");

Get user guess

     usernum = input.nextInt();

If monster number and user guess are equal, congratulate the user and increase count by 1

<em>      if(monsternum == usernum){      count++;      System.out.println("Congratulations, you caught a "+monsters[i]+"!");  } </em>

If otherwise, prompt the user to keep trying

<em>  else{      System.out.println("You almost had it, but the monster escaped.");  }  </em>

<em>  } </em>

Print no monsters again

 System.out.println("There are no more monsters to encounter!");

Print number of monsters caught

 System.out.println("You caught "+count+" monsters of 2");

Print user score

<em>  if(count!=2){      System.out.print("Keep training to be the very best!");  } </em>

<em>  else{      System.out.print("You're the monster collector master!");  } </em>

5 0
3 years ago
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Answer:

So in a library u might want to get some reading or homework done the way one can use a computer to improve academic preferences is bye one a computer u can type a essay and look for a book

Explanation:

3 0
3 years ago
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