According to strain theory, there are five adaptations to social strain. conformity and rebellion are two types of these adaptations. The other three are ritualism, retreatism , and innovation.
<h3>What is strain theory?</h3>
According to the strain theory in sociology, pressure from societal conditions such a lack of money or inadequate education pushes people to commit crimes. The concepts behind strain theory were first articulated in the 1930s by American sociologist Robert K. Merton. In the 1950s, his research on the subject had a particularly significant impact. Other specialists, like American sociologists Richard Cloward and Lloyd Ohlin, as well as American criminologist Albert Cohen, put forth comparable hypotheses.
When the failure to attain shared objectives (such as the realization of the "American dream") was considered as a driving factor behind crime, classic strain theories typically focused on underprivileged people. those whose incomes were below the poverty threshold.
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Esmeralda fell of her skateboard and needed help. she would be least likely to get immediate help if her accident happened at a busy interaction.
According to a social psychological hypothesis known as the "bystander effect" or "bystander apathy," people are less inclined to assist a victim when other people are around. Since it was first introduced in 1964, a great deal of study, primarily in the lab, has concentrated on a wide range of topics, including the number of bystanders, ambiguity, group cohesion, and the dispersion of blame that supports mutual denial. However, if a group is required to complete the task, each member will have a weak sense of responsibility and will frequently shrink back in the face of difficulties or responsibilities. If a single individual is asked to complete the task alone, the sense of responsibility will be strong, and there will be a positive response.
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Answer:
they are the skills that are needed by people for a particular job.
It depends on belief of simulation. you must believe you do not live in computer simulation. senses of the body tell when you are in a simulation and usually can get you out when necessary