Answer:
Answered below.
Explanation:
The three general methods consist of unicasting, broadcasting and multicasting.
Casting implies the transfer of data from one computer (sender) to another (recipient).
Unicasting is the transfer of data from a single sender to a single recipient.
Broadcasting deals with the transfer of data from one sender to many recipients.
Multicasting defines the transfer of data from more than one sender to more than one recipients.
Answer:
Write pseudocode and create a mock-up of how the game will work and look
Explanation:
Since in the question it is mentioned that Adam wants to develop a new game for this he made an outline with respect to game functions needed, time period, people who help him.
After that, he writes the pseudocode i.e a programming language and then develops a model i.e mock up that reflects the working of the game and its look so that he would get to know how much work is pending.
An example would be a: motorized vehicle aka a car or a bike etc.
Answer: Sounds like you are talking about “Distributed memory systems” which use multiple computers to solve a common problem, with computation distributed among the connected computers (nodes) and using message-passing to communicate between the nodes.