Answer:
The researcher is most likely studying C. absolute threshold.
Explanation:
Threshold refers a specific intensity which needs to be exceeded in order to <em>obtain a certain reaction</em>. For example, pain threshold.
The absolute threshold refers to the smallest change in a <em>stimulus' intensity</em> in order to be <em>identified by the senses</em>, such as hearing, vision, etc.
In this case, a <em>change in tones requires a low intensity</em>, meaning an almost subtle change can be easily identified by the human sense. It is most likely the researcher is studying your absolute threshold.
Mentoring involves personal fulfilment more than just the two individuals involved in the interaction (mentor and mentee).
As your more seasoned employees retire or move on to new positions, mentoring is a means to pass on important skills and information to the "next generation" of workers.
This offers great protection against a "brain drain," which occurs when important individuals leave a company and it struggles to cover performance shortages. Because employees believe they have options to further their professional credentials inside, mentorship has a positive effect on staff retention and productivity.
The mentor might take some pride in her accomplishments and feel satisfied knowing that she is assisting a person. She can have a look at the mentors who have had a lot of success in the past.
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Answer:
Which statement best describes the development of Timbuktu? It was known for violence, warfare, and constant turmoil. It controlled the salt mines and oil fields. It was a trade hub that became a center of learning and culture.
Answer: reactive thinking that relies heavily on situational cues, salient memories, and heuristic shortcuts to arrive quickly and confidently at judments.
Explanation: In "Thinking, Fast and Slow" by Daniel Kahneman, the author states that there are two modes of thinking System-1 which is instantaneous and is driven by instinct and System-2 which is slower and driven by logic. The definition of System-1 thinking is <u><em>reactive thinking that relies heavily on situational cues, salient memories, and heuristic shortcuts to arrive quickly and confidently at judgments</em></u>.