1.8- 3.7x = 4.2x + 0.3
Move 4.2x to the other side
Sign changes from +4.2x to -4.2x
1.8-3.7x-4.2x= 4.2x-4.2x+0.3
1.8-3.7x-4.2x= 0.3
1.8-7.9x= 0.3
Move 1.8 to the other side
Sign changes from +1.8 to -1.8
1.8-1.8-7.9x= 0.3-1.8
-7.9x= 0.3-1.8
-7.9x= -1.5
divide both sides by -7.9
-7.9/-7.9x= -1.5/-7.9
x= 0.18987341
Answer: x= 0.18987341
Step-by-step explanation:
you can use any value either in place of x or y to find the corresponding coordinate but if you want to find the x and y intercept you can desigate x as zero and find the y intercept and vice versa.
so to find x and y intercept
y=25x+3. to find x intercept designate y as zero
0=25x+3
-3=25x
x= -3/25. p( -3/25,0)
y=25x+3 to find y intercept designate x as zero
y=25(0)+3
y=3. p(0,3)
the above y and x intercept indicates the points that the line of equation pass through when drawn graphically.
Answer:
To write a two-variable equation, I would first need to know how much Maya’s allowance was. Then, I would need the cost of playing the arcade game and of riding the Ferris wheel. I could let the equation be cost of playing the arcade games plus cost of riding the Ferris wheel equals the total allowance. My variables would represent the number of times Maya played the arcade game and the number of times she rode the Ferris wheel. With this equation I could solve for how many times she rode the Ferris wheel given the number of times she played the arcade game.
Step-by-step explanation:
The answer is x equals 2.

<u>Step-by-step explanation:</u>
The vertex form of an absolute value equation is:
where
(h, k) is the vertex. In the given equation,
, the h-value is 1/2 and the k-value is -2.
So, the vertex (h, k) = (1/2, -2)