A type of animated character that represents a user in the virtual world, which is used to move throughout the world and interact with other characters and objects is called an <u>avatar</u>.
<h3>What is an avatar?</h3>
An avatar can be defined as a type of animated character that is designed and developed by a software developer to represent a user or player in the virtual world, which is used to move throughout the world and interact with other characters and objects.
In gaming technology and software development, an avatar is typically used to denote a user's (player's) character in the gaming world, virtual world or computer-simulated environment, either in two-dimensional (2D) or three-dimensional (3D).
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1. Get the material that you need
2. Open the ice cream
3. Scoop out the ice cream using your materials
4. Put that scoop in a bowl
Answer:
Table function
Explanation:
The table function can also be used to compare between items. The items can be arranged in columns and the features tonbe compared can be placed in columns. With this one can make comparison between the items.
The distinction between "computer architecture" and "computer organization" has become very fuzzy, if no completely confused or unusable. Computer architecture was essentially a contract with software stating unambiguously what the hardware does. The architecture was essentially a set of statements of the form "If you execute this instruction (or get an interrupt, etc.), then that is what happens. Computer organization, then, was a usually high-level description of the logic, memory, etc, used to implement that contract: These registers, those data paths, this connection to memory, etc.
Programs written to run on a particular computer architecture should always run correctly on that architecture no matter what computer organization (implementation) is used.
For example, both Intel and AMD processors have the same X86 architecture, but how the two companies implement that architecture (their computer organizations) is usually very different. The same programs run correctly on both, because the architecture is the same, but they may run at different speeds, because the organizations are different. Likewise, the many companies implementing MIPS, or ARM, or other processors are providing the same architecture - the same programs run correctly on all of them - but have very different high - level organizations inside them.
Answer:
Reorganize the network into smaller groups and connect each group to a router.
Explanation:
The user presently has 15 switches linked to another switch, with such an avg of 20 locations. The switches are linked to each other in such a manner that almost all systems can convey within a single Local area network. The high percentage to broadcast frames were found on that Local area network. They believe the amount of broadcasts could affect throughput.
So, they would reorganize each network into smaller units and link to such a router for each unit.