For a decentralized software application we associate a blockchain server.
<h3>What is a server?</h3>
A server can be defined as a dedicated computer system that is designed and developed to provide specific services to other computer devices or programs, which are commonly referred to as the clients.
<h3>Types of server.</h3>
In Computer technology, there are different types of server and these include the following:
- Web server
- Email server
- File server
- Database server
- Proxy server
- Distributed communication server
- Centralized Server
- Distributed application server
- Blockchain server
Generally, a web software application is associated with a web server, a mobile software application is associated with a mobile server, and a decentralized software application we associate a blockchain server.
Read more on web server here: brainly.com/question/27960093
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Answer:
type the,yext is the first step
The answer is Class A. The GFCI (Ground Fault Circuit Interrupter) will “sense” the difference in the
amount of electricity flowing into the circuit to that flowing out, even in
amounts of current as small as 4 or 5 milliamps. The GFCI reacts
quickly (less than one-tenth of a second) to trip or shut off the circuit.
Answer: getfenv() is a type of function. Particually a envirotment function. for a lua coding.
Explanation: What this does it goes thourgh line of code in a particular order.
This means. getfenv is used to get the current environment of a function. It returns a table of all the things that function has access to. You can also set the environment of a function to another environment.
Forgot to include examples of where this could be used. Although not very common uses, there are some. In the past Script Builders used getfenv to get the environment of a script, and setfenv to set the environment of a created script’s environment to a fake environment, so they couldn’t affect the real one. They could also inject custom global functions.
Not entirely sure if this uses getfenv or setfenv, but the use in Crazyman32’s AeroGameFramework is making the environment of each module have access to other modules without having to require them, and having access to remotes without having to directly reference them.