Answer:
a = 6, b = 0
Explanation:
The loop ran 3 times before b == 0. "while ((b != 0)" is essentially saying: 'While b is not equal to 0, do what's in my loop'. Same general thing with "&& ((a / b) >= 0)". The "&&" is specifying that there should be another loop condition, while the rest states: 'as long as a ÷ b is greater than 0, do what's in my loop'. If both of these conditions are met, the loop will run, It will continue this until the conditions are not met. Hope that helped! :)
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Answer:
That is called declaring a variable
Explanation:
Answer:
Explanation:
If it has not changed since the last time that i used codehs then the code should be the following
penup()
forward(-100)
right(90)
pendown()
def beaded_bracelet():
circle(10)
penup()
forward(20)
left(10)
pendown()
for i in range(36):
beaded_bracelet()
Which should complete the entire function as intended.