Answer:
<em>The programming language is not stated; However, I'll answer this question using 2 programming languages (Python and C++)</em>
<em></em>
<em>Comments are used for explanatory purpose </em>
Python program starts here
def get_my_age(): #Declare function
age = 21 #Assign value to age
print(age) #Print age
get_my_age() #Call function
#End of Program
C++ Programming Language starts here
#include<iostream>
using namespace std;
int get_my_age() //Declare Function
{
int age = 21; //Assign value to age
cout<<age; //Print age
}
int main()
{
get_my_age(); //Call Function
return 0;
}
Answer:
Option 4 is the correct answer.
Explanation:
<h2>Randomization eliminates lurking variables from the experiment.</h2><h2 />
Randomization is adopted due to the fact that it removes lurking variables. By lurking variables we mean the extraneous variables which are unknown but can effect the other variables that are of interest.
Randomization is necessary in experiments to ensure that the generated result may not be biased or misleading.
<h3>I hope it will help you!</h3>
Answer: create a different one
Explanation:
Answer:
In C:
#include <stdio.h>
#include <math.h>
int main(){
float f0,r,temp;
r = pow(2.0,1.0/12);
printf("f0: "); scanf("%f", &f0);
temp = f0;
for(int i = 0; i<=4;i++){
f0 = f0 * pow(r,i);
printf("%.2lf ", f0);
f0 = temp; }
return 0;
}
Explanation:
This declares f0, r and temp as float
float f0,r,temp;
This initializes r to 2^(1/12)
r = pow(2.0,1.0/12);
This prompts the user for f0
printf("f0: "); scanf("%f", &f0);
This saves f0 in temp
temp = f0;
This iterates the number of keys from 0 to 4
for(int i = 0; i<=4;i++){
This calculates each key
f0 = f0 * pow(r,i);
This prints the key
printf("%.2lf ", f0);
This gets the initial value of f0
f0 = temp; }
return 0;
Answer:
The light from the flashlight hits a mirror on the wall.
Explanation:
When the light from the flashlight hits a mirror on the wall, what happened is called Reflection. Reflection of light, however, is a term that describes a change in direction of a light wave as it reflects off a surface from one medium to another (e.g reflected from a mirror back to a flashlight)
Hence, what could cause the light coming from the flashlight to stop moving in a straight line is option D: The light from the flashlight hits a mirror on the wall.