Answer:
There are various ways: Handing out papers/fliers to people, or presenting slides.
Answer:
True
Explanation:
When using databases in a project, not everyone has the same access level, e.g the database admin may have the highest level of access (access to data on live mode), the software testers have their own level of access (access to data on test mode) and so on.
Answer:
While statements determine whether a statement is true or false. If what’s stated is true, then the program runs the statement and returns to the first step. If what’s stated is false, the program exits the while and goes to the next statement. An added step to while statements is turning them into continuous loops. If you don’t change the value so that the condition is never false, the while statement becomes an infinite loop.
If statements are the simplest form of conditional statements, statements that allow us to check conditions and change behavior/output accordingly. The part of the statement following the if is called the condition. If the condition is true, the instruction in the statement runs. If the condition is not true, it does not. The if statements are also compound statements. They have a header (if x) followed by an indented statement (an instruction to be followed is x is true). There is no limit to the number of these indented statements, but there must be at least one.
Game design document is the term used for the initial document that includes the necessary information to build a game
Explanation:
A game design document serves as a nexus and core to combine and list all features of a game. It consists of written descriptions, images, graphs, charts and lists of data relevant to specific parts of improvement, and is usually formed by what characteristics will be in the game, and sets out how they will all fit together.
Creating a GDD will assist the team's designer in knowing what the fragrance of the game is and the intended range of its overarching world. Holding all the game factors in one well-organized document will help the designer easily communicate their idea to the rest of the team, and also healing to pinpoint deficiencies or missing components of the game. The GDD should serve as your master checklist.
Answer:
toString is right Answer
Explanation:
If you want to represent any object as a string, toString() method comes into existence.
The toString() method returns the string representation of the object.
If you print any object, java compiler internally invokes the toString() method on the object. So overriding the toString() method, returns the desired output, it can be the state of an object etc. depends on your implementation.