Problem 1
With limits, you are looking to see what happens when x gets closer to some value. For example, as x gets closer to x = 2 (from the left and right side), then y is getting closer and closer to y = 1/2. Therefore the limiting value is 1/2
Another example: as x gets closer to x = 4 from the right hand side, the y value gets closer to y = 4. This y value is different if you approach x = 0 from the left side (y would approach y = 1/2)
Use examples like this and you'll get the results you see in "figure 1"
For any function values, you'll look for actual points on the graph. A point does not exist if there is an open circle. There is an open circle at x = 2 for instance, so that's why f(2) = UND. On the other hand, f(0) is defined and it is equal to 4 as the point (0,4) is on the function curve.
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Problem 2
This is basically an extension of problem 1. The same idea applies. See "figure 2" (in the attached images) for the answers.
Answer:
26
Step-by-step explanation:
You would set up equations for both the member and the non-member.
The member's equation would be: 384+8x (x being the number of rounds)
The non-member's equation would be: 48x+24x
then you would set them equal to each other and then solve:
384+8x=48x+24x
384=64x
384/64=x
x=6
they would have to play 6 rounds in order to pay the same amount.
Answer:Step-by-step explanation:
tsa of cube = 6a²
=6*10*10
=600.
I don't think you provided all the options.
Because of this, I'm providing a guess until you have the time to provide the other equations...
I'd say the correct answer is:

Again, this is JUST an assumption.
I attached a screenshot in case you wished for relatively adequate proof.
If you can, please provide the other answer options, so I can give a more accurate answer. :)